GitBucket
Toggle navigation
Sign in
Files
Branches
37
Releases
Issues
10
Pull requests
Labels
Priorities
Milestones
Wiki
Fork
: 1
nitta-lab
/
AlgebraicDataflowArchitectureModel
Download ZIP
513 commits
Transfer to URL with SHA
tree:
2faa62db56
Switch branches
×
ASE2022submit
FACS2023
Models2024
SimulatorVisualization
controlFlowModeling
dynamicResourceCreation
experiment20231128
experiment_2023_1_25
extendForWebServices
feature-keyboard-shortcuts
feature_addLoggerToCFD
fix
fix-window-position
fixSerializeException
fix_connectionAnEdgeAtDependsOnMediator
forMultipleOutputResources
forWebServices
gameEngine
gameEngine-DTRAM
gameEngine2
hieararchicalLayout
htmlGUi
importVisualModelingUpdates
langSpecModification
master
ohta
ohta2
ota
outputChannelAsAClass
refactor
simulationLayout
simulator
swingInterface
test
two-stage-modeling
update-dtram-parser
updateHierarchicalResources
AlgebraicDataflowArchitectureModel
/
GameEngine
/
src
/
main
/
java
/
gameEngine
/
latest commit
2faa62db56
NoranekoFelician
authored
4 days ago
..
entites
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
4 days ago
geometry
GameEditorの挙動を修正transformの変更が可能になったが、連続で変更はできない模様。
1 month ago
input
- Editor用のUI(Button、TextMesh)はそれ用のクラスを作成し、GameEditorにて表示を行うように変更。
4 days ago
scenes
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
4 days ago
views
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
4 days ago
GameEditor.java
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
4 days ago
SwingGameEditor.java
- Editor用のUI(Button、TextMesh)はそれ用のクラスを作成し、GameEditorにて表示を行うように変更。
4 days ago
Time.java
各GameComponentの子クラスにcopyメソッドを実装。
24 days ago