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nitta-lab
/
AlgebraicDataflowArchitectureModel
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2faa62db56
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ASE2022submit
FACS2023
Models2024
SimulatorVisualization
bug-pathParam
bug-swingNativeReceiver
controlFlowModeling
dynamicResourceCreation
experiment20231128
experiment_2023_1_25
extendForWebServices
feature-addTableUI
feature-keyboard-shortcuts
feature_addLoggerToCFD
fix
fix-window-position
fixSerializeException
fix_connectionAnEdgeAtDependsOnMediator
forMultipleOutputResources
forWebServices
gameEngine
gameEngine-DTRAM
gameEngine2
hieararchicalLayout
htmlGUi
importVisualModelingUpdates
master
ohta
ohta2
ota
outputChannelAsAClass
refactor
simulationLayout
simulator
swingInterface
test
two-stage-modeling
update-dtram-parser
updateHierarchicalResources
AlgebraicDataflowArchitectureModel
/
GameEngine
/
src
/
main
/
java
/
gameEngine
/
views
/
latest commit
2faa62db56
NoranekoFelician
authored
on 10 Nov
..
Button.java
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
1 month ago
Color.java
カラークラスを使いやすいように変更
2 months ago
Font.java
・Meshのスケーリングを左上基準で行うように変更。
1 month ago
Glyph.java
Window内でTextの表示が可能に(英数字のみ)
1 month ago
Renderer.java
- Editor用のUI(Button、TextMesh)はそれ用のクラスを作成し、GameEditorにて表示を行うように変更。
1 month ago
Sprite.java
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
1 month ago
Text.java
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
1 month ago
Texture.java
Window内でTextの表示が可能に(英数字のみ)
1 month ago
Window.java
・Editorの見た目を更新(Text追加ボタンとObject追加ボタン、あとFrame)
1 month ago