GameEditorの挙動を修正transformの変更が可能になったが、連続で変更はできない模様。
Meshでz軸を扱えるようにし、Z移動やX,Y回転をできるように。
TransformをScene移動時に保持することで、Editor時は初期値に戻るように変更
1 parent 6d4c6e4 commit d395a14f36966a42522f19e6aab029800562b3ac
NoranekoFelician authored on 14 Oct
Showing 7 changed files
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GameEngine/src/main/java/gameEngine/GameEditor.java
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GameEngine/src/main/java/gameEngine/entites/Entity.java
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GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java
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GameEngine/src/main/java/gameEngine/entites/gameComponents/MoveImage.java
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GameEngine/src/main/java/gameEngine/geometry/Transform.java
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GameEngine/src/main/java/gameEngine/scenes/EditorScene.java
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GameEngine/src/main/java/gameEngine/views/Window.java