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nitta-lab
/
AlgebraicDataflowArchitectureModel
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ASE2022submit
FACS2023
Models2024
SimulatorVisualization
bug-pathParam
bug-swingNativeReceiver
controlFlowModeling
dynamicResourceCreation
experiment20231128
experiment_2023_1_25
extendForWebServices
feature-addTableUI
feature-keyboard-shortcuts
feature_addLoggerToCFD
fix
fix-window-position
fixSerializeException
fix_connectionAnEdgeAtDependsOnMediator
forMultipleOutputResources
forWebServices
gameEngine
gameEngine-DTRAM
gameEngine2
hieararchicalLayout
htmlGUi
importVisualModelingUpdates
master
ohta
ohta2
ota
outputChannelAsAClass
refactor
simulationLayout
simulator
swingInterface
test
two-stage-modeling
update-dtram-parser
updateHierarchicalResources
AlgebraicDataflowArchitectureModel
/
GameEngine
/
src
/
main
/
java
/
gameEngine
/
entites
/
latest commit
193042e6d4
NoranekoFelician
authored
on 19 Nov
..
editorComponents
・DTRAMからGameEngineを動かす際に直接changeSceneを行い、runを行うように変更。
1 month ago
gameComponents
・Editor時に扱うComponentViewやEntityViewはGameComponentではなくEditorComponentとして扱うように変更。
1 month ago
Camera.java
DTRAM側のGameEnginePresenterにあったダミーのクラスを全てGameEngineのクラスを用いるように変更。
2 months ago
EditorEntity.java
・ComponentViewで指定したSpriteのPathをゲーム実行時にMeshに渡すように変更
1 month ago
Entity.java
・EntityにEditorのTransformを保存していたのを削除
1 month ago
GameObject.java
・Editor時に扱うComponentViewやEntityViewはGameComponentではなくEditorComponentとして扱うように変更。
1 month ago