DTRAM側のGameEnginePresenterにあったダミーのクラスを全てGameEngineのクラスを用いるように変更。
Sceneが所有しているentitiesのKeyをIntegerからStringに変更。GameEditorで行っていたIDの型変換処理も変更。 |
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AlgebraicDataflowArchitectureModel/AlgebraicDataflowArchitectureModel.iml |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraPositionReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraProjectionReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraRotationReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraScaleReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityPositionReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityRotationReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityScaleReceiver.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java |
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GameEngine/src/main/java/gameEngine/GameEditor.java |
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GameEngine/src/main/java/gameEngine/entites/Camera.java |
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GameEngine/src/main/java/gameEngine/entites/Entity.java |
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GameEngine/src/main/java/gameEngine/entites/GameObject.java |
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GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java |
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GameEngine/src/main/java/gameEngine/scenes/EditorScene.java |
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GameEngine/src/main/java/gameEngine/scenes/GameScene.java |
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GameEngine/src/main/java/gameEngine/scenes/Scene.java |
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GameEngine/src/main/java/gameEngine/views/Window.java |
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