diff --git a/AlgebraicDataflowArchitectureModel/AlgebraicDataflowArchitectureModel.iml b/AlgebraicDataflowArchitectureModel/AlgebraicDataflowArchitectureModel.iml
index 7d7eb33..d122387 100644
--- a/AlgebraicDataflowArchitectureModel/AlgebraicDataflowArchitectureModel.iml
+++ b/AlgebraicDataflowArchitectureModel/AlgebraicDataflowArchitectureModel.iml
@@ -32,5 +32,6 @@
+
\ No newline at end of file
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraPositionReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraPositionReceiver.java
index 75f465e..47103ea 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraPositionReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraPositionReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Camera;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Camera;
public class CameraPositionReceiver implements INativeReceiver {
private Camera camera;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraProjectionReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraProjectionReceiver.java
index f71c139..1ca2538 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraProjectionReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraProjectionReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Camera;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Camera;
public class CameraProjectionReceiver implements INativeReceiver {
private Camera camera;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraRotationReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraRotationReceiver.java
index 0aad202..8e368a8 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraRotationReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraRotationReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Camera;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Camera;
public class CameraRotationReceiver implements INativeReceiver {
private Camera camera;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraScaleReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraScaleReceiver.java
index 95c7013..1447071 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraScaleReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/CameraScaleReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Camera;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Camera;
public class CameraScaleReceiver implements INativeReceiver {
private Camera camera;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityPositionReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityPositionReceiver.java
index 513050d..aa19a4d 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityPositionReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityPositionReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Entity;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Entity;
public class EntityPositionReceiver implements INativeReceiver {
private Entity entity;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityRotationReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityRotationReceiver.java
index 5a8d2b2..8185b49 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityRotationReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityRotationReceiver.java
@@ -1,11 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.Entity;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Entity;
public class EntityRotationReceiver implements INativeReceiver {
private Entity entity;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityScaleReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityScaleReceiver.java
index 31786dd..ebbbcf4 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityScaleReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/EntityScaleReceiver.java
@@ -5,7 +5,7 @@
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Entity;
+import gameEngine.entites.Entity;
public class EntityScaleReceiver implements INativeReceiver {
private Entity entity;
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java
index af4fc10..2353549 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java
@@ -6,6 +6,9 @@
import java.util.Map;
import java.util.Set;
+import gameEngine.entites.*;
+import gameEngine.entites.gameComponents.*;
+import gameEngine.scenes.Scene;
import models.algebra.Expression;
import models.algebra.Term;
import models.dataConstraintModel.JsonTerm;
@@ -133,8 +136,8 @@
for (String oldEid: oldEidSet) {
Resource resource = widToResource.remove(oldEid);
if (resource != null) {
- simulator.removeNativeReceiver(channel, resource);
- }
+
+ } simulator.removeNativeReceiver(channel, resource);
}
}
@@ -164,7 +167,7 @@
JsonTerm position = (JsonTerm) positionExp;
JsonTerm rotation = (JsonTerm) rotationExp;
JsonTerm scale = (JsonTerm) scaleExp;
- GameObject gameObj = new GameObject();
+ GameObject gameObj = new GameObject("Sample");//新しいIDが必要あり
gameObj.transform.setPosition(Float.parseFloat(position.get("x").toString()),
Float.parseFloat(position.get("y").toString()),
Float.parseFloat(position.get("z").toString()));
@@ -226,71 +229,4 @@
}
}
}
-
- public static class Entity {
- public Transform transform = new Transform();
- }
-
- public static class Camera extends Entity {
- }
-
- public static class GameObject extends Entity {
- private final List gameComponents = new ArrayList<>();
-
- public void addComponent(GameComponent component) {
- this.gameComponents.add(component);
- }
- }
-
- public static abstract class GameComponent {
- }
-
- public static class Mesh extends GameComponent {
- public enum MeshType {
- SPRITE, CUBE
- }
- private MeshType type;
- private GameObject parent;
-
- public Mesh(GameObject parent, MeshType type, String texturePath) {
- this.parent = parent;
- }
-
- public void setTexturePath(String texturePath) {
- }
- }
-
- public static class Transform {
- public void setPosition(float x, float y, float z) {
- }
- public void setRotation(float x, float y, float z) {
- }
- public void setScale(float x, float y, float z) {
- }
- }
-
- public static class Scene {
- private Camera camera;
- private HashMap entities = new HashMap<>();
-
- public Camera getCamera() {
- return camera;
- }
-
- public void setCamera(Camera camera) {
- this.camera = camera;
- }
-
- public Entity getEntity(String eid) {
- return entities.get(eid);
- }
-
- public void addEntity(String eid, Entity entity) {
- entities.put(eid, entity);
- }
-
- public void removeEntity(String eid) {
- entities.remove(eid);
- }
- }
}
diff --git a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java
index b2c2241..2f50106 100644
--- a/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java
+++ b/AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java
@@ -1,12 +1,11 @@
package simulator.interfaces.gameEngine;
+import gameEngine.entites.gameComponents.Mesh;
import models.algebra.Expression;
import models.algebra.Term;
import simulator.Event;
import simulator.SystemState;
import simulator.interfaces.INativeReceiver;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Entity;
-import simulator.interfaces.gameEngine.GameEnginePresenter.Mesh;
public class SpriteReceiver implements INativeReceiver {
private Mesh mesh;
diff --git a/GameEngine/src/main/java/gameEngine/GameEditor.java b/GameEngine/src/main/java/gameEngine/GameEditor.java
index 3e98fa8..0b114da 100644
--- a/GameEngine/src/main/java/gameEngine/GameEditor.java
+++ b/GameEngine/src/main/java/gameEngine/GameEditor.java
@@ -44,8 +44,7 @@
@Override
public Component getListCellRendererComponent(JList extends String> list, String value, int index, boolean isSelected, boolean cellHasFocus) {
JLabel label = new JLabel();
- int id = Integer.parseInt(value); // 内部でIDを使用
- Entity entity = gameScene.entities.get(id);
+ Entity entity = gameScene.getEntity(value);
label.setText(entity.name); // リストには名前を表示する
if (isSelected) {
label.setBackground(list.getSelectionBackground());
@@ -153,11 +152,10 @@
private void addComponentToGameObject() {
String selectedIdStr = objectList.getSelectedValue();
if (selectedIdStr != null) {
- int selectedId = Integer.parseInt(selectedIdStr);
- Entity selectedEntity = gameScene.entities.get(selectedId);
+ Entity selectedEntity = gameScene.getEntity(selectedIdStr);
if (selectedEntity instanceof GameObject) {
GameObject gameObject = (GameObject) selectedEntity;
- gameScene.addComponent(gameObject); // コンポーネントの追加処理
+ gameScene.addComponentObjectSelect(gameObject); // コンポーネントの追加処理
updateComponentList(gameObject); // コンポーネントリストの更新
updateGameObjectList(gameScene); // オブジェクトリストの更新
JOptionPane.showMessageDialog(this, "Component Added to " + selectedEntity.name);
@@ -168,13 +166,12 @@
private void removeComponentFromGameObject() {
String selectedIdStr = objectList.getSelectedValue();
if (selectedIdStr != null) {
- int selectedId = Integer.parseInt(selectedIdStr);
- Entity selectedEntity = gameScene.entities.get(selectedId);
+ Entity selectedEntity = gameScene.getEntity(selectedIdStr);
if (selectedEntity instanceof GameObject) {
GameObject gameObject = (GameObject) selectedEntity;
GameComponent selectedComponent = componentList.getSelectedValue(); // GameComponentとして取得
if (selectedComponent != null) {
- gameScene.removeComponent(gameObject, selectedComponent); // GameComponentオブジェクトを渡す
+ gameScene.removeComponentObjectSelect(gameObject, selectedComponent); // GameComponentオブジェクトを渡す
updateComponentList(gameObject); // コンポーネントリストの更新
updateGameObjectList(gameScene); // オブジェクトリストの更新
JOptionPane.showMessageDialog(this, "Component Removed from " + selectedEntity.name);
@@ -185,9 +182,9 @@
private void updateGameObjectList(Scene gameScene) {
listModel.clear(); // リストの初期化
- for (Map.Entry entry : gameScene.entities.entrySet()) {
+ for (Map.Entry entry : gameScene.entities.entrySet()) {
Entity entity = entry.getValue();
- listModel.addElement(String.valueOf(entity.getId())); // IDをリストに追加
+ listModel.addElement(entity.getId()); // そのままIDをリストに追加
}
objectList.repaint(); // リストを再描画
objectList.revalidate(); // リストを再構築
@@ -213,8 +210,7 @@
private void loadSelectedGameObject() {
String selectedIdStr = objectList.getSelectedValue();
if (selectedIdStr != null) {
- int selectedId = Integer.parseInt(selectedIdStr);
- Entity selectedEntity = gameScene.entities.get(selectedId);
+ Entity selectedEntity = gameScene.getEntity(selectedIdStr); // IDのまま取得
if (selectedEntity != null) {
loadObjectProperties(selectedEntity);
@@ -237,8 +233,7 @@
private void applyGameObjectChanges() {
String selectedIdStr = objectList.getSelectedValue();
if (selectedIdStr != null) {
- int selectedId = Integer.parseInt(selectedIdStr);
- Entity selectedEntity = gameScene.entities.get(selectedId);
+ Entity selectedEntity = gameScene.getEntity(selectedIdStr); // IDのまま取得
if (selectedEntity != null) {
selectedEntity.name = nameField.getText();
selectedEntity.transform.setPosition(
diff --git a/GameEngine/src/main/java/gameEngine/entites/Camera.java b/GameEngine/src/main/java/gameEngine/entites/Camera.java
index 50aa07e..b6314bd 100644
--- a/GameEngine/src/main/java/gameEngine/entites/Camera.java
+++ b/GameEngine/src/main/java/gameEngine/entites/Camera.java
@@ -9,7 +9,7 @@
private final ProjectionType projection;
- public Camera(int id, ProjectionType projection){
+ public Camera(String id, ProjectionType projection){
super(id);
this.projection = projection;
}
diff --git a/GameEngine/src/main/java/gameEngine/entites/Entity.java b/GameEngine/src/main/java/gameEngine/entites/Entity.java
index 2d08f68..7eacb1d 100644
--- a/GameEngine/src/main/java/gameEngine/entites/Entity.java
+++ b/GameEngine/src/main/java/gameEngine/entites/Entity.java
@@ -8,13 +8,13 @@
public class Entity {
- private int entityId; // 作成時に割り当て
+ private String entityId; // 作成時に割り当て
public Transform transform = new Transform();
public boolean active = true;
public String name = "Entity";
- public Entity(int id) {
- entityId = id;
+ public Entity(String eid) {
+ entityId = eid;
}
public void setActive(boolean active) {
@@ -23,7 +23,7 @@
public void setName(String name){
this.name = name;
}
- public int getId(){
+ public String getId(){
return entityId;
}
diff --git a/GameEngine/src/main/java/gameEngine/entites/GameObject.java b/GameEngine/src/main/java/gameEngine/entites/GameObject.java
index 4bd9c1c..eff76c0 100644
--- a/GameEngine/src/main/java/gameEngine/entites/GameObject.java
+++ b/GameEngine/src/main/java/gameEngine/entites/GameObject.java
@@ -9,7 +9,7 @@
public final List gameComponents = new ArrayList<>();
- public GameObject(int id) {
+ public GameObject(String id) {
super(id);
}
@@ -23,6 +23,7 @@
this.gameComponents.add(component);
System.out.println("Component added: " + component.getClass().getSimpleName());
}
+
public void removeComponent(GameComponent component) {
boolean removed = this.gameComponents.remove(component);
if (removed) {
diff --git a/GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java b/GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java
index bef102c..ea5e72d 100644
--- a/GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java
+++ b/GameEngine/src/main/java/gameEngine/entites/gameComponents/Mesh.java
@@ -41,6 +41,9 @@
}
}
+ public void setTexturePath(String texturePath){
+ }
+
private void renderSprite() {
// 2Dの描画モードに切り替え
glMatrixMode(GL_PROJECTION);// 投影行列の設定モードに切り替え
diff --git a/GameEngine/src/main/java/gameEngine/scenes/EditorScene.java b/GameEngine/src/main/java/gameEngine/scenes/EditorScene.java
index 4e03dc9..ff245c4 100644
--- a/GameEngine/src/main/java/gameEngine/scenes/EditorScene.java
+++ b/GameEngine/src/main/java/gameEngine/scenes/EditorScene.java
@@ -1,41 +1,26 @@
package gameEngine.scenes;
-import gameEngine.GameEditor;
import gameEngine.entites.Entity;
import gameEngine.entites.GameObject;
import gameEngine.entites.gameComponents.ColorController;
-import gameEngine.entites.gameComponents.GameComponent;
import gameEngine.entites.gameComponents.Mesh;
-import gameEngine.entites.gameComponents.MoveImage;
-import gameEngine.input.*;
-import gameEngine.views.Color;
-import gameEngine.views.Window;
-
-import java.awt.event.KeyEvent;
import java.util.HashMap;
import static org.lwjgl.opengl.GL11.glClearColor;
public class EditorScene extends Scene {
- private boolean isCreateObject = false;
- private boolean isAddComponent = false;
- private boolean isRemoveComponent = false;
- private GameObject addComponentObject;
- private GameObject removeComponentObject;
- private GameComponent removeComponent;
public EditorScene(){
- this.entities = entities;
System.out.println("Active Editor scene");
glClearColor(1, 1, 1, 0);
//GameObjectの追加
- entities.put(0, new GameObject(0));
- GameObject g0 = (GameObject) entities.get(0);
+ createGameObject();
+ GameObject g0 = (GameObject) getEntity("0");
g0.addComponent(new ColorController());
g0.setName("ColorController");
}
- public EditorScene(HashMap entities){
+ public EditorScene(HashMap entities){
this.entities = entities;
System.out.println("Active Editor scene");
glClearColor(1, 1, 1, 0);
@@ -64,38 +49,13 @@
}
}
- public void createNewObject(){
- if(isCreateObject) return;
- isCreateObject = true;
- }
-
- public void addComponent(GameObject gameObject){
- if(isAddComponent) return;
- addComponentObject = gameObject;
- isAddComponent = true;
- }
-
- public void removeComponent(GameObject gameObject, GameComponent gameComponent){
- if(isRemoveComponent) return;
- removeComponentObject = gameObject;
- removeComponent = gameComponent;
- isRemoveComponent = true;
- }
-
private void createGameObject(){
- int newId = entities.size();
- entities.put(newId, new GameObject(newId));
- GameObject newGameObject = (GameObject) entities.get(newId);
- newGameObject.addComponent(new Mesh(entities.get(newId), Mesh.MeshType.SPRITE, "test.png"));
+ int entitiesLength = entities.size();
+ String newId = Integer.toString(entitiesLength);
+ addEntity(newId, new GameObject(newId));
+ GameObject newGameObject = (GameObject) getEntity(newId);
+ newGameObject.addComponent(new Mesh(getEntity(newId), Mesh.MeshType.SPRITE, "test.png"));
newGameObject.setName("NewEntity" + newId);
}
- private void addComponent(){
- addComponentObject.addComponent(new MoveImage(addComponentObject));
- }
-
- private void removeComponent(){
- removeComponentObject.removeComponent(removeComponent);
- }
-
}
diff --git a/GameEngine/src/main/java/gameEngine/scenes/GameScene.java b/GameEngine/src/main/java/gameEngine/scenes/GameScene.java
index f8d0b57..25485f8 100644
--- a/GameEngine/src/main/java/gameEngine/scenes/GameScene.java
+++ b/GameEngine/src/main/java/gameEngine/scenes/GameScene.java
@@ -16,7 +16,7 @@
public class GameScene extends Scene {
- public GameScene(HashMap entities) {
+ public GameScene(HashMap entities) {
this.entities = entities;//Editorのentitiesを持ってくる
System.out.println("Active Game scene");
glClearColor(1, 1, 1, 0);
diff --git a/GameEngine/src/main/java/gameEngine/scenes/Scene.java b/GameEngine/src/main/java/gameEngine/scenes/Scene.java
index 8db3b0a..46dbdd6 100644
--- a/GameEngine/src/main/java/gameEngine/scenes/Scene.java
+++ b/GameEngine/src/main/java/gameEngine/scenes/Scene.java
@@ -4,6 +4,7 @@
import gameEngine.entites.Entity;
import gameEngine.entites.GameObject;
import gameEngine.entites.gameComponents.GameComponent;
+import gameEngine.entites.gameComponents.MoveImage;
import gameEngine.input.Input;
import gameEngine.views.Color;
import gameEngine.views.Window;
@@ -16,23 +17,70 @@
public abstract class Scene {
private Camera camera;
- public HashMap entities = new HashMap<>();
+ public HashMap entities = new HashMap<>();
private boolean changingScene = false;
private float timeToChangeScene = 2.0f;
private final Color editorBackColor = new Color(1,1,1,0);
+ protected boolean isCreateObject = false;
+ protected boolean isAddComponent = false;
+ protected boolean isRemoveComponent = false;
+ protected GameObject addComponentObject; //コンポーネントを付与する対象オブジェクト
+ protected GameObject removeComponentObject; //コンポーネントを外す対象オブジェクト
+ protected GameComponent removeComponent; //外すコンポーネント
+
public Scene(){
}
public abstract void update(float dt);
- public void createNewObject() {
+ public Camera getCamera() {
+ return camera;
}
- public void addComponent(GameObject gameObject) {
+ public void setCamera(Camera camera) {
+ this.camera = camera;
}
- public void removeComponent(GameObject gameObject, GameComponent selectedComponent) {
+
+ public Entity getEntity(String eid) {
+ return entities.get(eid);
}
+ public void addEntity(String eid, Entity entity) {
+ entities.put(eid, entity);
+ }
+ public void removeEntity(String eid) {
+ entities.remove(eid);
+ }
+
+ public void createNewObject(){
+ if(isCreateObject) return;
+ isCreateObject = true;
+ }
+
+ protected void addComponent() {
+ System.out.println("仮でMeshコンポーネントを付与します");
+ addComponentObject.addComponent(new MoveImage(addComponentObject));
+ }
+ protected void removeComponent(){
+ removeComponentObject.removeComponent(removeComponent);
+ }
+
+ //コンポーネントを追加するオブジェクトを選択
+ public void addComponentObjectSelect(GameObject gameObject) {
+ if(isAddComponent) return;
+ addComponentObject = gameObject;
+ isAddComponent = true;
+ }
+
+ //コンポーネントを削除するオブジェクトを選択
+ public void removeComponentObjectSelect(GameObject gameObject, GameComponent gameComponent){
+ if(isRemoveComponent) return;
+ removeComponentObject = gameObject;
+ removeComponent = gameComponent;
+ isRemoveComponent = true;
+ }
+
+
void changeScene(int scene, float dt){
if(!changingScene && Input.GetKeyDown(KeyEvent.VK_SPACE)){
@@ -44,12 +92,12 @@
editorBackColor.r -= dt * 5.0f;
editorBackColor.g -= dt * 5.0f;
editorBackColor.b -= dt * 5.0f;
+ glClearColor(editorBackColor.r, editorBackColor.g, editorBackColor.b, editorBackColor.a);
}
else if(changingScene){
Window.changeScene(scene);
}
- glClearColor(editorBackColor.r, editorBackColor.g, editorBackColor.b, editorBackColor.a);
- }
+ }
}
diff --git a/GameEngine/src/main/java/gameEngine/views/Window.java b/GameEngine/src/main/java/gameEngine/views/Window.java
index d91d73a..0b049f9 100644
--- a/GameEngine/src/main/java/gameEngine/views/Window.java
+++ b/GameEngine/src/main/java/gameEngine/views/Window.java
@@ -29,7 +29,7 @@
private long glfwWindow;
private static GameEditor gameEditor;
- private static HashMap sceneEntities;
+ private static HashMap sceneEntities;
private Window() {
this.width = 1200;