・DTRAMからGameEngineを動かす際に直接changeSceneを行い、runを行うように変更。
・DTRAMのシミュレータからSpriteを表示出来なかったバグを修正 ・WindowクラスのeditorScene作成のタイミング、currentSceneの扱いを変更 ・resourceのパスをWindowクラスでstaticで持つように変更。 ・EditorのMeshコンポーネントでクリックでポートに繋ぐMeshを変更できるように |
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AlgebraicDataflowArchitectureModel/src/application/simulator/actions/ShowGameSimulatorAction.java |
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AlgebraicDataflowArchitectureModel/src/simulator/Simulator.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java |
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GameEngine/resources/0.png 100644 → 0 |
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GameEngine/resources/RemoveButton.png |
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GameEngine/resources/enemy1.png 0 → 100644 |
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GameEngine/resources/enemy2.png 0 → 100644 |
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GameEngine/src/main/java/gameEngine/entites/editorComponents/ComponentView.java |
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GameEngine/src/main/java/gameEngine/entites/editorComponents/Connection.java |
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GameEngine/src/main/java/gameEngine/entites/editorComponents/EntityView.java |
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GameEngine/src/main/java/gameEngine/entites/editorComponents/PortView.java |
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GameEngine/src/main/java/gameEngine/scenes/EditorScene.java |
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GameEngine/src/main/java/gameEngine/scenes/GameScene.java |
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GameEngine/src/main/java/gameEngine/views/Button.java |
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GameEngine/src/main/java/gameEngine/views/Window.java |
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