・DTRAMからGameEngineを動かす際に直接changeSceneを行い、runを行うように変更。
・DTRAMのシミュレータからSpriteを表示出来なかったバグを修正
・WindowクラスのeditorScene作成のタイミング、currentSceneの扱いを変更
・resourceのパスをWindowクラスでstaticで持つように変更。
・EditorのMeshコンポーネントでクリックでポートに繋ぐMeshを変更できるように
1 parent 532afd0 commit 193042e6d45b5c683654e46f919a0db921c17820
NoranekoFelician authored on 19 Nov
Showing 16 changed files
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AlgebraicDataflowArchitectureModel/src/application/simulator/actions/ShowGameSimulatorAction.java
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AlgebraicDataflowArchitectureModel/src/simulator/Simulator.java
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java
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GameEngine/resources/0.png 100644 → 0
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GameEngine/resources/RemoveButton.png
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GameEngine/resources/enemy1.png 0 → 100644
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GameEngine/resources/enemy2.png 0 → 100644
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GameEngine/src/main/java/gameEngine/entites/editorComponents/ComponentView.java
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GameEngine/src/main/java/gameEngine/entites/editorComponents/Connection.java
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GameEngine/src/main/java/gameEngine/entites/editorComponents/EntityView.java
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GameEngine/src/main/java/gameEngine/entites/editorComponents/PortView.java
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GameEngine/src/main/java/gameEngine/scenes/EditorScene.java
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GameEngine/src/main/java/gameEngine/scenes/GameScene.java
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GameEngine/src/main/java/gameEngine/views/Button.java
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GameEngine/src/main/java/gameEngine/views/Window.java