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nitta-lab
/
AlgebraicDataflowArchitectureModel
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28cfe0d218
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ASE2022submit
FACS2023
Models2024
SimulatorVisualization
controlFlowModeling
dynamicResourceCreation
experiment20231128
experiment_2023_1_25
extendForWebServices
feature-keyboard-shortcuts
feature_addLoggerToCFD
fix
fix-window-position
fixSerializeException
fix_connectionAnEdgeAtDependsOnMediator
forMultipleOutputResources
forWebServices
gameEngine
gameEngine-DTRAM
gameEngine2
hieararchicalLayout
htmlGUi
importVisualModelingUpdates
langSpecModification
master
ohta
ohta2
ota
outputChannelAsAClass
refactor
simulationLayout
simulator
swingInterface
test
two-stage-modeling
update-dtram-parser
updateHierarchicalResources
AlgebraicDataflowArchitectureModel
/
GameEngine
/
src
/
main
/
java
/
gameEngine
/
latest commit
28cfe0d218
NoranekoFelician
authored
7 hours ago
..
entites
・Runnable→voidへ変更
7 hours ago
geometry
GameEditorの挙動を修正transformの変更が可能になったが、連続で変更はできない模様。
1 month ago
input
- Editor用のUI(Button、TextMesh)はそれ用のクラスを作成し、GameEditorにて表示を行うように変更。
5 days ago
scenes
・Runnable→voidへ変更
7 hours ago
views
・ComponentはGameObjectにしかつけれないため、GameComponent内で扱うparentはEntityではなくGameObjectに変更。
8 hours ago
ConnectionManager.java
・Runnable→voidへ変更
7 hours ago
GameEditor.java
・DTRAMからGameSceneを実行可能に
1 day ago
SwingGameEditor.java
EntityViewの位置に実行時Entityを表示することに成功
1 day ago
Time.java
各GameComponentの子クラスにcopyメソッドを実装。
25 days ago