・DTRAMからGameSceneを実行可能に
・Windowクラスで行っていたUpdate処理をGameSceneとEditorSceneに委譲 ・EditorSceneのインスタンスを一つだけ作成する形に変更 ・GameEditorがWindowクラスに依存しない形に変更 |
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AlgebraicDataflowArchitectureModel/src/application/simulator/actions/ShowGameSimulatorAction.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/GameEnginePresenter.java |
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AlgebraicDataflowArchitectureModel/src/simulator/interfaces/gameEngine/SpriteReceiver.java |
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GameEngine/src/main/java/Main.java |
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GameEngine/src/main/java/gameEngine/GameEditor.java |
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GameEngine/src/main/java/gameEngine/entites/gameComponents/PortView.java |
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GameEngine/src/main/java/gameEngine/scenes/EditorScene.java |
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GameEngine/src/main/java/gameEngine/scenes/GameScene.java |
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GameEngine/src/main/java/gameEngine/views/Window.java |
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