import entities.GLConfigVariable; import org.lwjgl.glfw.*; import org.lwjgl.opengl.*; import static org.lwjgl.glfw.Callbacks.*; import static org.lwjgl.glfw.GLFW.*; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.system.MemoryUtil.*; //--------------------------------------------------------------- // 実行本体 public class Main extends GameEngine { private JumpGame jumpGame = new JumpGame(); //--------------------------------------------------------------- //--------------------------------------------------------------- // エントリーポイント public static void main(String[] args) { new Main().run(); } //--------------------------------------------------------------- //--------------------------------------------------------------- // 初期化 @Override protected void init(){ jumpGame.init(); } //--------------------------------------------------------------- // 更新処理 @Override protected void update(){ jumpGame.update(); } //--------------------------------------------------------------- // 破棄 @Override protected void destroy() { jumpGame.delete(); } //--------------------------------------------------------------- }