package controls; import resources.Algo; public class TurnBot extends AbstractGameState { public TurnBot(Algo algo) { super(algo); } @Override public void setAttacker(int attacker) { algo.setAttackerB(attacker); } @Override public void setTarget(int target) { algo.setTargetB(target); } @Override public void setGuess(int guess) { algo.setGuessB(guess); } @Override public void attack() { if (isDeckLess()) { algo.selectAndAttackB(); isSucceedLatestAttack = algo.getResultBySelectingB().getKey(); } else { algo.drawAndAttackB(); isSucceedLatestAttack = algo.getResultByDrawingB().getKey(); } } }