アーキテクチャレベルでのリファクタリング
AttackerA, AttackerB, TargetA, TargetB, GuessA, GuessB クラスの追加。パラメータの選択状態はリソースが保持するように変更 近いうちにBotIntelligenceのテストコードは要修正 |
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src/main/java/controls/AbstractGameState.java |
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src/main/java/controls/PhaseController.java |
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src/main/java/controls/StepScheduler.java |
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src/main/java/controls/TurnBot.java |
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src/main/java/controls/TurnPlayer.java |
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src/main/java/resources/Algo.java |
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src/main/java/resources/AttackerA.java 0 → 100644 |
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src/main/java/resources/AttackerB.java 0 → 100644 |
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src/main/java/resources/GuessA.java 0 → 100644 |
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src/main/java/resources/GuessB.java 0 → 100644 |
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src/main/java/resources/ResultByDrawingA.java |
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src/main/java/resources/ResultByDrawingB.java |
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src/main/java/resources/ResultBySelectingA.java |
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src/main/java/resources/ResultBySelectingB.java |
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src/main/java/resources/TargetA.java 0 → 100644 |
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src/main/java/resources/TargetB.java 0 → 100644 |
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src/test/java/AlgoTest.java |
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src/test/java/MainTest.java |
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src/test/java/controls/BotIntelligenceTest.java |
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