package controls;
import resources.Algo;
public class TurnBot extends AbstractGameState {
public TurnBot(Algo algo) {
super(algo);
}
@Override
public void attack(int guess, int attacker, int target) {
if (isDeckLess()) {
algo.selectAndAttackB(attacker, target, guess);
isSucceedLatestAttack = algo.getResultBySelectingB().getKey();
} else {
algo.drawAndAttackB(target, guess);
isSucceedLatestAttack = algo.getResultByDrawingB().getKey();
}
}
}