package controls; import resources.Algo; public class TurnBot extends AbstractGameState { public TurnBot(Algo algo) { super(algo); } @Override public void attack(int guess, int attacker, int target) { if (isDeckLess()) { algo.selectAndAttackB(attacker, target, guess); isSucceedLatestAttack = algo.getResultBySelectingB().getKey(); } else { algo.drawAndAttackB(target, guess); isSucceedLatestAttack = algo.getResultByDrawingB().getKey(); } } }