package controls;
import interfaces.IAttack;
import models.Algo;
import views.Constants;
import java.util.List;
import java.util.Map;
public class StepScheduler implements IAttack {
Algo algo;
int turnCount=0;
boolean isATurn;
public StepScheduler(){
algo = new Algo();
isATurn=true;
}
public Constants.Step getStep(){
return null;
}
@Override
public void Attack(int guess, int attacker, int target) {
if(isATurn){
if(isDeckLess()){
algo.selectA(guess, attacker, target);
}else{
algo.drawA(guess, target);
}
}else {
if(isDeckLess()){
algo.selectB(guess, attacker, target);
}else{
algo.drawB(guess, target);
}
}
turnCount++;
}
@Override
public List<Map.Entry<Integer, Boolean>> getMyHands() {
return isATurn?algo.getHandsA():algo.getHandsB();
}
@Override
public List<Map.Entry<Integer, Boolean>> getOpponentHands() {
return isATurn?algo.getHandsB():algo.getHandsA();
}
@Override
public Map.Entry<Integer, Boolean> getTopCard() {
return null;
}
public boolean isDeckLess(){
return algo.getDeck().size()==0;
}
public boolean getIsATurn(){
return isATurn;
}
}