package controls; import resources.Algo; public class TurnBot extends AbstractGameState { public TurnBot(Algo algo) { super(algo); } @Override public void attack(int guess, int attacker, int target) { if (isDeckLess()) { algo.inputSelectB(guess, attacker, target); isSucceedLatestAttack = algo.getSucceedSelectB().getKey(); } else { algo.inputDrawB(guess, target); isSucceedLatestAttack = algo.getSucceedDrawB().getKey(); } } }