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nitta-lab
/
AlgebraicDataflowArchitectureModel
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532afd0ee3
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ASE2022submit
FACS2023
Models2024
SimulatorVisualization
bug-pathParam
bug-swingNativeReceiver
controlFlowModeling
dynamicResourceCreation
experiment20231128
experiment_2023_1_25
extendForWebServices
feature-addTableUI
feature-keyboard-shortcuts
feature_addLoggerToCFD
fix
fix-window-position
fixSerializeException
fix_connectionAnEdgeAtDependsOnMediator
forMultipleOutputResources
forWebServices
gameEngine
gameEngine-DTRAM
gameEngine2
generatorBugFix4
generatorBugFix5
hieararchicalLayout
htmlGUi
importVisualModelingUpdates
master
moveCharacters
ohta
ohta2
ota
outputChannelAsAClass
refactor
simulationLayout
simulator
simulatorAddFunctions
simulatorBugFix2
swingInterface
test
two-stage-modeling
update-dtram-parser
updateHierarchicalResources
AlgebraicDataflowArchitectureModel
/
GameEngine
/
src
/
main
/
java
/
gameEngine
/
entites
/
editorComponents
/
latest commit
532afd0ee3
NoranekoFelician
authored
on 18 Nov
..
ComponentView.java
・ComponentViewで指定したSpriteのPathをゲーム実行時にMeshに渡すように変更
1 month ago
Connection.java
・ComponentViewで指定したSpriteのPathをゲーム実行時にMeshに渡すように変更
1 month ago
Draggable.java
・Editor時に扱うComponentViewやEntityViewはGameComponentではなくEditorComponentとして扱うように変更。
1 month ago
EditorComponent.java
・Editor時に扱うComponentViewやEntityViewはGameComponentではなくEditorComponentとして扱うように変更。
1 month ago
EditorText.java
・Editor時に扱うComponentViewやEntityViewはGameComponentではなくEditorComponentとして扱うように変更。
1 month ago
EntityView.java
・ComponentViewで指定したSpriteのPathをゲーム実行時にMeshに渡すように変更
1 month ago
PortView.java
・ComponentViewで指定したSpriteのPathをゲーム実行時にMeshに渡すように変更
1 month ago