Playerクラスのupdate時に, とりあえずupdateAreaURIを呼び出さないようにした. Quaternion3Dクラスに x, y, z, w のセッタをそれぞれ作成. #119

Merged y-ota merged 2 commits into nitta-lab-2018:master from nitta-lab-2018:test on 26 Sep 2018
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.settings/org.eclipse.core.resources.prefs
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src/main/java/cactusServer/entities/Character.java
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src/main/java/cactusServer/entities/Player.java
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src/main/java/org/ntlab/radishforandroidstudio/framework/model3D/Quaternion3D.java
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src/main/java/org/ntlab/radishforandroidstudio/java3d/AxisAngle4d.java