History for CactusServer / src
2018-11-20
DELETEの処理を修正
y-ota committed on 20 Nov 2018
2018-11-15
Merge pull request #168 from nitta-lab-2018/obj ...
ryo isitani committed on 15 Nov 2018
ダミープレイヤーとダミーバレットをコメントアウト.
r-isitani committed on 15 Nov 2018
弾の当たり判定を切るのではなくて当たった弾を削除する処理をコメントアウトした.
r-isitani committed on 15 Nov 2018
試験的に弾の当たり判定を全て切ってみる.
r-isitani committed on 15 Nov 2018
intervalを34にしてデバッグ用のフラグを消去
y-ota committed on 15 Nov 2018
removeInactivePlayers() と removeDeadBullets() を ...
r-isitani committed on 15 Nov 2018
2018-11-13
objを一つだけに
y-ota committed on 13 Nov 2018
無間地獄に落ちるバグを修正
y-ota committed on 13 Nov 2018
自由落下修正
y-ota committed on 13 Nov 2018
testaaaaaaaa
y-ota committed on 13 Nov 2018
テストしやすいように
y-ota committed on 13 Nov 2018
2018-11-07
Merge pull request #160 from nitta-lab-2018/obj ...
ryo isitani committed on 7 Nov 2018
2018-11-06
PositionとAngle以外をignore
y-ota committed on 6 Nov 2018
一部変数名の変更.
r-isitani committed on 6 Nov 2018
AttributeとModelをignore
y-ota committed on 6 Nov 2018
binaryしか読み込まないので変更
y-ota committed on 6 Nov 2018
正方形のモデルを追加、ObjectModelManagerにて読み込むように修正
y-ota committed on 6 Nov 2018
2018-11-05
c
y-ota committed on 5 Nov 2018
2018-11-01
インデントを修正
y-ota committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
指摘箇所を修正
y-ota committed on 1 Nov 2018
該当部分のif文の評価が反対だったので修正.
r-isitani committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
2018-11-02
Merge pull request #152 from nitta-lab-2018/Fix ...
Yoichiro Ota committed on 2 Nov 2018
2018-11-01
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
r-isitani committed on 1 Nov 2018
formatを整え、CollisionRunに処理を追加
y-ota committed on 1 Nov 2018
プレイヤー同士の当たり判定を追加
y-ota committed on 1 Nov 2018
2018-10-30
Merge remote-tracking branch 'origin/collisionCorrection' into ...
r-isitani committed on 30 Oct 2018
Playerをmasterに合わせた.
r-isitani committed on 30 Oct 2018