2018-11-15 | |
---|---|
2018-11-13 |
無間地獄に落ちるバグを修正
y-ota
committed
on 13 Nov 2018
|
自由落下修正
y-ota
committed
on 13 Nov 2018
|
|
2018-11-07 |
|
2018-11-06 |
PositionとAngle以外をignore
y-ota
committed
on 6 Nov 2018
|
一部変数名の変更.
r-isitani
committed
on 6 Nov 2018
|
|
AttributeとModelをignore
y-ota
committed
on 6 Nov 2018
|
|
2018-11-01 |
修正
y-ota
committed
on 1 Nov 2018
|
指摘箇所を修正
y-ota
committed
on 1 Nov 2018
|
|
2018-10-30 | |
Playerをmasterに合わせた.
r-isitani
committed
on 30 Oct 2018
|
|
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani
committed
on 30 Oct 2018
|
|
以前の状態に復元
y-ota
committed
on 30 Oct 2018
|
|
2018-10-29 |
Playerを元に戻した
y-ota
committed
on 29 Oct 2018
|
2018-10-25 |
playerの警告を修正
y-ota
committed
on 25 Oct 2018
|
反映されない可能性のある個所を修正
y-ota
committed
on 25 Oct 2018
|
|
弾の当たり判定の変更中.
r-isitani
committed
on 25 Oct 2018
|
|
修正
y-ota
committed
on 25 Oct 2018
|
|
2018-10-23 | |
playerも修正
y-ota
committed
on 23 Oct 2018
|
|
nullpo修正
y-ota
committed
on 23 Oct 2018
|
|
指摘箇所を修正
y-ota
committed
on 23 Oct 2018
|
|
format
y-ota
committed
on 23 Oct 2018
|
|
仕様書に合わせて変更
y-ota
committed
on 23 Oct 2018
|
|
ObjectをMovableObjectにリネーム
y-ota
committed
on 23 Oct 2018
|
|
2018-10-16 |
単語間違い修正
y-ota
committed
on 16 Oct 2018
|
Playerの削除時にuniverseから取り除く処理をPlayer#destroy()内で行うように移した.
r-isitani
committed
on 16 Oct 2018
|
|
Playerのupdate周りの微修正.
r-isitani
committed
on 16 Oct 2018
|
|