History for CactusServer / src / main / java / cactusServer
2018-11-15
試験的に弾の当たり判定を全て切ってみる.
r-isitani committed on 15 Nov 2018
removeInactivePlayers() と removeDeadBullets() を ...
r-isitani committed on 15 Nov 2018
2018-11-13
objを一つだけに
y-ota committed on 13 Nov 2018
無間地獄に落ちるバグを修正
y-ota committed on 13 Nov 2018
自由落下修正
y-ota committed on 13 Nov 2018
testaaaaaaaa
y-ota committed on 13 Nov 2018
テストしやすいように
y-ota committed on 13 Nov 2018
2018-11-07
Merge pull request #160 from nitta-lab-2018/obj ...
ryo isitani committed on 7 Nov 2018
2018-11-06
PositionとAngle以外をignore
y-ota committed on 6 Nov 2018
一部変数名の変更.
r-isitani committed on 6 Nov 2018
AttributeとModelをignore
y-ota committed on 6 Nov 2018
binaryしか読み込まないので変更
y-ota committed on 6 Nov 2018
正方形のモデルを追加、ObjectModelManagerにて読み込むように修正
y-ota committed on 6 Nov 2018
2018-11-05
c
y-ota committed on 5 Nov 2018
2018-11-01
インデントを修正
y-ota committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
指摘箇所を修正
y-ota committed on 1 Nov 2018
該当部分のif文の評価が反対だったので修正.
r-isitani committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
2018-11-02
Merge pull request #152 from nitta-lab-2018/Fix ...
Yoichiro Ota committed on 2 Nov 2018
2018-11-01
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
r-isitani committed on 1 Nov 2018
formatを整え、CollisionRunに処理を追加
y-ota committed on 1 Nov 2018
プレイヤー同士の当たり判定を追加
y-ota committed on 1 Nov 2018
2018-10-30
Merge remote-tracking branch 'origin/collisionCorrection' into ...
r-isitani committed on 30 Oct 2018
Playerをmasterに合わせた.
r-isitani committed on 30 Oct 2018
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani committed on 30 Oct 2018
以前の状態に復元
y-ota committed on 30 Oct 2018
2018-10-29
Playerを元に戻した
y-ota committed on 29 Oct 2018
2018-10-25
playerの警告を修正
y-ota committed on 25 Oct 2018
反映されない可能性のある個所を修正
y-ota committed on 25 Oct 2018