2018-11-01 |
formatを整え、CollisionRunに処理を追加
y-ota
committed
on 1 Nov 2018
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プレイヤー同士の当たり判定を追加
y-ota
committed
on 1 Nov 2018
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2018-10-30 | |
Playerをmasterに合わせた.
r-isitani
committed
on 30 Oct 2018
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弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani
committed
on 30 Oct 2018
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以前の状態に復元
y-ota
committed
on 30 Oct 2018
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2018-10-29 |
Playerを元に戻した
y-ota
committed
on 29 Oct 2018
|
2018-10-25 |
playerの警告を修正
y-ota
committed
on 25 Oct 2018
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反映されない可能性のある個所を修正
y-ota
committed
on 25 Oct 2018
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弾の当たり判定の変更中.
r-isitani
committed
on 25 Oct 2018
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修正
y-ota
committed
on 25 Oct 2018
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2018-10-23 | |
playerも修正
y-ota
committed
on 23 Oct 2018
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nullpo修正
y-ota
committed
on 23 Oct 2018
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指摘箇所を修正
y-ota
committed
on 23 Oct 2018
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format
y-ota
committed
on 23 Oct 2018
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format
y-ota
committed
on 23 Oct 2018
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仕様書に合わせて変更
y-ota
committed
on 23 Oct 2018
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ObjectをMovableObjectにリネーム
y-ota
committed
on 23 Oct 2018
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2018-10-18 | |
コンフリクト解消用.
r-isitani
committed
on 18 Oct 2018
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2018-10-19 |
Merge pull request #141 from nitta-lab-2018/collisionBullets
...
Yoichiro Ota
committed
on 19 Oct 2018
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2018-10-18 |
POST時の弾IDのフォームパラメータ名をbulletIdからBulletIDに変更.
r-isitani
committed
on 18 Oct 2018
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メソッド分割
y-ota
committed
on 18 Oct 2018
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2018-10-16 |
単語間違い修正
y-ota
committed
on 16 Oct 2018
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Merge branch 'master' into obj
y-ota
committed
on 16 Oct 2018
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Playerの削除時にuniverseから取り除く処理をPlayer#destroy()内で行うように移した.
r-isitani
committed
on 16 Oct 2018
|