2018-11-13 |
testaaaaaaaa
y-ota
committed
on 13 Nov 2018
|
---|---|
テストしやすいように
y-ota
committed
on 13 Nov 2018
|
|
2018-11-07 |
|
|
|
2018-11-06 |
|
|
|
PositionとAngle以外をignore
y-ota
committed
on 6 Nov 2018
|
|
一部変数名の変更.
r-isitani
committed
on 6 Nov 2018
|
|
AttributeとModelをignore
y-ota
committed
on 6 Nov 2018
|
|
binaryしか読み込まないので変更
y-ota
committed
on 6 Nov 2018
|
|
正方形のモデルを追加、ObjectModelManagerにて読み込むように修正
y-ota
committed
on 6 Nov 2018
|
|
2018-11-05 |
c
y-ota
committed
on 5 Nov 2018
|
2018-11-02 |
|
|
|
|
|
|
|
|
|
2018-11-01 |
インデントを修正
y-ota
committed
on 1 Nov 2018
|
修正
y-ota
committed
on 1 Nov 2018
|
|
指摘箇所を修正
y-ota
committed
on 1 Nov 2018
|
|
該当部分のif文の評価が反対だったので修正.
r-isitani
committed
on 1 Nov 2018
|
|
修正
y-ota
committed
on 1 Nov 2018
|
|
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
r-isitani
committed
on 1 Nov 2018
|
|
formatを整え、CollisionRunに処理を追加
y-ota
committed
on 1 Nov 2018
|
|
プレイヤー同士の当たり判定を追加
y-ota
committed
on 1 Nov 2018
|
|
2018-10-31 |
Merge pull request #151 from nitta-lab-2018/collisionBullets
...
Yoichiro Ota
committed
on 31 Oct 2018
|
2018-10-30 |
|
Playerをmasterに合わせた.
r-isitani
committed
on 30 Oct 2018
|
|
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani
committed
on 30 Oct 2018
|