2018-11-13
objを一つだけに
y-ota committed on 13 Nov 2018
無間地獄に落ちるバグを修正
y-ota committed on 13 Nov 2018
自由落下修正
y-ota committed on 13 Nov 2018
testaaaaaaaa
y-ota committed on 13 Nov 2018
テストしやすいように
y-ota committed on 13 Nov 2018
2018-11-07
Merge pull request #160 from nitta-lab-2018/obj ...
ryo isitani committed on 7 Nov 2018
Merge pull request #159 from nitta-lab-2018/Rename ...
Yoichiro Ota committed on 7 Nov 2018
2018-11-06
Merge pull request #158 from nitta-lab-2018/obj ...
ryo isitani committed on 6 Nov 2018
Merge pull request #157 from nitta-lab-2018/obj ...
ryo isitani committed on 6 Nov 2018
PositionとAngle以外をignore
y-ota committed on 6 Nov 2018
一部変数名の変更.
r-isitani committed on 6 Nov 2018
AttributeとModelをignore
y-ota committed on 6 Nov 2018
binaryしか読み込まないので変更
y-ota committed on 6 Nov 2018
正方形のモデルを追加、ObjectModelManagerにて読み込むように修正
y-ota committed on 6 Nov 2018
2018-11-05
c
y-ota committed on 5 Nov 2018
2018-11-02
Merge pull request #156 from nitta-lab-2018/obj ...
Takashi Kazehaya committed on 2 Nov 2018
Merge pull request #155 from nitta-lab-2018/Fix ...
Yoichiro Ota committed on 2 Nov 2018
Merge pull request #154 from nitta-lab-2018/obj ...
ryo isitani committed on 2 Nov 2018
Merge pull request #152 from nitta-lab-2018/Fix ...
Yoichiro Ota committed on 2 Nov 2018
Merge pull request #153 from nitta-lab-2018/obj ...
ryo isitani committed on 2 Nov 2018
2018-11-01
インデントを修正
y-ota committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
指摘箇所を修正
y-ota committed on 1 Nov 2018
該当部分のif文の評価が反対だったので修正.
r-isitani committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
r-isitani committed on 1 Nov 2018
formatを整え、CollisionRunに処理を追加
y-ota committed on 1 Nov 2018
プレイヤー同士の当たり判定を追加
y-ota committed on 1 Nov 2018
2018-10-31
Merge pull request #151 from nitta-lab-2018/collisionBullets ...
Yoichiro Ota committed on 31 Oct 2018
2018-10-30
Merge pull request #150 from nitta-lab-2018/obj ...
ryo isitani committed on 30 Oct 2018