package framework.physics; import java.util.ArrayList; import java3d.BoundingSphere; import java3d.Transform3D; import java3d.Vector3d; import framework.model3D.BoundingSurface; import framework.model3D.CollisionResult; import framework.model3D.Object3D; import framework.model3D.Position3D; /** * 物理演算のコア * @author 新田直也 * */ public class PhysicsUtility { public static final double GRAVITY = 9.8; // 重力の加速度 public static final Vector3d horizon = new Vector3d(1.0, 0.0, 0.0); public static final Vector3d vertical = new Vector3d(0.0, 1.0, 0.0); public static Vector3d gravityDirection = new Vector3d(0.0, 1.0, 0.0); /** * 物体に加わる重力を求める * @param body 対象物体 * @return bodyに加わる重力 */ public static Force3D getGravity(Solid3D body) { return new Force3D(gravityDirection.x * -body.mass * GRAVITY, gravityDirection.y * -body.mass * GRAVITY, gravityDirection.z * -body.mass * GRAVITY); } /** * @param v * :単位ベクトル、あるいはゼロベクトルを引数で渡すこと */ public static void setGravityDirection(Vector3d v) { gravityDirection = new Vector3d(v.x, v.y, v.z); } // モーメントの計算 static Vector3d calcMoment(Force3D f, Position3D gravityCenter, Position3D applicationPoint) { Vector3d v1 = applicationPoint.getVector3d(); Vector3d v2 = gravityCenter.getVector3d(); v1.sub(v2); Vector3d cv = new Vector3d(); Vector3d fv = f.getVector3d(); cv.cross(v1, fv); return cv; } /** * 物体の反発係数から衝突時に加わる力を求める * @param interval 衝突している時間 * @param nor 物体がぶつかった面の宝仙ベクトル * @param solid 物体 * @return 衝突時に加わる力 */ public static Force3D calcForce(long interval, Vector3d nor, Solid3D solid) { double f1 = 0.0; Vector3d vf = new Vector3d(solid.getVelocity().getX(), solid .getVelocity().getY(), solid.getVelocity().getZ()); f1 = solid.mass * (vf.length() + solid.e * vf.length()) / ((double) interval / 1000.0); nor.scale(f1); Force3D f = new Force3D(nor.x, nor.y, nor.z); return f; } /** * 物体と地面との衝突判定 * @param obj 物体 * @param ground 地面 * @return 衝突情報(nullのとき衝突なし) */ public static CollisionResult doesIntersect(Solid3D obj, Ground ground) { if (ground == null) return null; CollisionResult cr = null; BoundingSurface boundingSurface = ground.getBoundingSurface(); // BoundingSphereを使って大雑把に衝突判定を行う ArrayList<BoundingSurface> boundingSurfaceList = null; if (obj.bs != null) { BoundingSphere bs = (BoundingSphere) (obj.bs.clone()); Transform3D t3d = new Transform3D(); obj.center.getTransform(t3d); bs.transform(t3d); obj.scale.getTransform(t3d); bs.transform(t3d); obj.rot.getTransform(t3d); bs.transform(t3d); obj.pos.getTransform(t3d); bs.transform(t3d); // 粗い衝突判定を行う(最上位のBoundingSurfaceとBoundingSphereの間で) boundingSurfaceList = boundingSurface.intersect(bs); bs = null; t3d = null; } if (obj.bs == null) { // BoundingSphere がまだ作られていななかった場合、 // 詳細な衝突判定のために、最上位の全 BoundingSurface を取得する if (boundingSurfaceList == null) boundingSurfaceList = new ArrayList<BoundingSurface>(); boundingSurfaceList.add(boundingSurface); } if (boundingSurfaceList.size() > 0) { // 粗い衝突判定で衝突していた場合、OBBの集合を用いてより詳しい衝突判定を行う // (BoundingSphere がまだ作られていない場合、OBB の作成と同時に BoundingSphere を作成される) BoundingBoxVisitor obbVisitor = new BoundingBoxVisitor(); obj.accept(obbVisitor); for (int i = 0; i < obbVisitor.getObbList().size(); i++) { // OBBと衝突判定をする場合は、地面を多角形のまま扱う for (int j = 0; j < boundingSurfaceList.size(); j++) { cr = boundingSurfaceList.get(j).intersect(obbVisitor.getObbList().get(i)); if (cr != null) { return cr; } } } obbVisitor = null; } return null; } /** * 物体同士の衝突判定 * @param obj1 物体1 * @param part1 判定する物体1の部分の名称 * @param obj2 物体2 * @param part2 判定する物体2の部分の名称 * @return 衝突情報(nullのとき衝突なし) */ public static CollisionResult checkCollision(Object3D obj1, String part1, Object3D obj2, String part2) { CollisionResult cr = null; // BoundingSphereを使って大雑把に衝突判定を行う boolean f = false; if (obj1.bs != null && obj2.bs != null) { // sol1 の BoundingSphere を計算 BoundingSphere bs1 = (BoundingSphere) (obj1.bs.clone()); Transform3D t3d = new Transform3D(); obj1.center.getTransform(t3d); bs1.transform(t3d); obj1.scale.getTransform(t3d); bs1.transform(t3d); obj1.rot.getTransform(t3d); bs1.transform(t3d); obj1.pos.getTransform(t3d); bs1.transform(t3d); // sol2 の BoundingSphere を計算 BoundingSphere bs2 = (BoundingSphere) (obj2.bs.clone()); obj2.center.getTransform(t3d); bs2.transform(t3d); obj2.scale.getTransform(t3d); bs2.transform(t3d); obj2.rot.getTransform(t3d); bs2.transform(t3d); obj2.pos.getTransform(t3d); bs2.transform(t3d); // BoundingSphere 同士の衝突判定 if (bs1.intersect(bs2)) { f = true; } t3d = null; bs1 = null; bs2 = null; } if (f || obj1.bs == null || obj2.bs == null) { BoundingBoxVisitor visitor1 = new BoundingBoxVisitor(part1); BoundingBoxVisitor visitor2 = new BoundingBoxVisitor(part2); obj1.accept(visitor1); obj2.accept(visitor2); // OBB o1 = obj1.getOBB(0); // OBB o2 = obj2.getOBB(0); // cr = o1.intersect(o2); int i, j; for (i = 0; i < visitor1.getObbList().size(); i++) { for (j = 0; j < visitor2.getObbList().size(); j++) { cr = visitor2.getObbList().get(j).intersect(visitor1.getObbList().get(i)); // System.out.println("flg:"+flg); if (cr != null) { // Vector3d v = new Vector3d(0,0,0); // System.out.println("checkColision1 // Yes!!"+cr.collisionPoint.getX()); // System.out.println("checkColision1 // Yes!!"+cr.collisionPoint.getY()); // System.out.println("checkColision1 // Yes!!"+cr.collisionPoint.getZ()); // return v; return cr; } else { cr = visitor1.getObbList().get(i).intersect( visitor2.getObbList().get(j)); if (cr != null) { cr.normal.scale(-1.0); // Vector3d v = new Vector3d(0,0,0); // System.out.println("checkColision2 // Yes!!"+cr.collisionPoint.getX()); // System.out.println("checkColision2 // Yes!!"+cr.collisionPoint.getY()); // System.out.println("checkColision2 // Yes!!"+cr.collisionPoint.getZ()); // return v; return cr; } } } } } // System.out.println("Yes!!"); return null; } }