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Plot_On_Reality / Assets / Originals / Scripts / MainMenu / AddNewGraph / SelectTheGraphKind.cs
t-nagao on 1 Feb 2023 307 bytes first
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SelectTheGraphKind : MonoBehaviour
{
    [SerializeField] GameObject graphAdderWindow;
    public void setGraphNom(int num)
    {
        graphAdderWindow.GetComponent<GraphAdderWindow>().setGraphNom(num);
    }
}