using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ErrorWindow : MonoBehaviour
{
[SerializeField] GameObject errorWindow;
[SerializeField] TextMeshPro errorMessage;
public void displayErrorMessage(string str)
{
errorMessage.text = str;
errorWindow.SetActive(true);
//3秒間エラーウインドウ表示
Invoke(nameof(EMsetActiveFalse), 3f);
}
private void EMsetActiveFalse()
{
errorWindow.SetActive(false);
}
}