using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ListChanger : BackButton
{
[SerializeField] GameObject graphList;
[SerializeField] GameObject crossList;
[SerializeField] TextMeshPro listName;
public void pressedChangeListButton()
{
if (graphList.activeSelf)
{
graphList.SetActive(false);
crossList.SetActive(true);
listName.text = "交点リスト";
}
else
{
graphList.SetActive(true);
crossList.SetActive(false);
listName.text = "グラフリスト";
}
}
}