using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ListChanger : BackButton { [SerializeField] GameObject graphList; [SerializeField] GameObject crossList; [SerializeField] TextMeshPro listName; public void pressedChangeListButton() { if (graphList.activeSelf) { graphList.SetActive(false); crossList.SetActive(true); listName.text = "交点リスト"; } else { graphList.SetActive(true); crossList.SetActive(false); listName.text = "グラフリスト"; } } }