Newer
Older
Plot_On_Reality / Assets / TextMesh Pro / Examples & Extras / Resources / Fonts & Materials / Bangers SDF - Drop Shadow.mat
t-nagao on 1 Feb 2023 3 KB first
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Bangers SDF - Drop Shadow
  m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
  m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
  m_LightmapFlags: 5
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Cube:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FaceTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
          type: 2}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OutlineTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _Ambient: 0.5
    - _Bevel: 0.5
    - _BevelClamp: 0
    - _BevelOffset: 0
    - _BevelRoundness: 0
    - _BevelWidth: 0
    - _BumpFace: 0
    - _BumpOutline: 0
    - _ColorMask: 15
    - _Diffuse: 0.5
    - _FaceDilate: 0
    - _FaceUVSpeedX: 0
    - _FaceUVSpeedY: 0
    - _GlowInner: 0.05
    - _GlowOffset: 0
    - _GlowOuter: 0.05
    - _GlowPower: 0.75
    - _GradientScale: 11
    - _LightAngle: 3.1416
    - _MaskID: 0
    - _MaskSoftnessX: 0
    - _MaskSoftnessY: 0
    - _OutlineSoftness: 0
    - _OutlineUVSpeedX: 0
    - _OutlineUVSpeedY: 0
    - _OutlineWidth: 0.15
    - _PerspectiveFilter: 0
    - _Reflectivity: 10
    - _ScaleRatioA: 0.90909094
    - _ScaleRatioB: 1
    - _ScaleRatioC: 0.7386364
    - _ScaleX: 1
    - _ScaleY: 1
    - _ShaderFlags: 0
    - _Sharpness: 0
    - _SpecularPower: 2
    - _Stencil: 0
    - _StencilComp: 8
    - _StencilOp: 0
    - _StencilReadMask: 255
    - _StencilWriteMask: 255
    - _TextureHeight: 1024
    - _TextureWidth: 1024
    - _UnderlayDilate: 0
    - _UnderlayOffsetX: 0.289
    - _UnderlayOffsetY: -0.478
    - _UnderlaySoftness: 0.068
    - _VertexOffsetX: 0
    - _VertexOffsetY: 0
    - _WeightBold: 0.75
    - _WeightNormal: 0
    m_Colors:
    - _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
    - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
    - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
    - _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
    - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
    - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
    - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
    - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
    - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.7529412}