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SproutServerMicro / src / main / java / framework / view3D / Camera3D.java
s-bekki on 30 Nov 2017 11 KB initial commit
package framework.view3D;

import framework.model3D.*;

import javax.media.j3d.*;
import javax.vecmath.SingularMatrixException;
import javax.vecmath.Vector3d;
import java.util.ArrayList;

/**
 * 画角調整機能が付いたカメラ<BR>
 * 視点、注視対象、視線のうち2つを指定して使う。
 * @author 新田直也
 *
 */
public class Camera3D {
	private static final double NEAREST = 3.0;
	private static final Vector3d VIEW_FORWARD = new Vector3d(0.0, 0.0, -1.0);
	private static final Vector3d VIEW_DOWN = new Vector3d(0.0, -1.0, 0.0);
	private Universe universe = null;
	private View view = null;
	private TransformGroup viewPlatformTransform = null;
	protected ArrayList<Object3D> targetObjList = null;
	protected ArrayList<Position3D> targetList = null;
	protected Position3D viewPoint = null;
	protected Object3D viewPointObj = null;
	private Vector3d viewLine = null;
	private Vector3d cameraBack = null;
	
	// 以下の変数は省メモリ化のため導入
	private Transform3D worldToView = new Transform3D();
	private double matrix[] = new double[]{1.0, 0.0, 0.0, 0.0,
										   0.0, 1.0, 0.0, 0.0,
										   0.0, 0.0, 1.0, 0.0,
										   0.0, 0.0, 0.0, 1.0};
	
	private Transform3D cameraTransform = new Transform3D();
	
	public Camera3D(Universe universe) {
		this.universe = universe;
		view = new View();
		view.setPhysicalBody(new PhysicalBody());
		view.setPhysicalEnvironment(new PhysicalEnvironment());
		view.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY);
		view.setBackClipDistance(10000.0);
		ViewPlatform viewPlatform = new ViewPlatform();
		view.attachViewPlatform(viewPlatform);
		viewPlatformTransform = new TransformGroup();
		viewPlatformTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
		viewPlatformTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
		viewPlatformTransform.addChild(viewPlatform);		
		universe.place(viewPlatformTransform);
	}
	
	public Universe getUniverse() {
		return universe;
	}

	public View getView() {
		return view;
	}
	
	/**
	 * カメラの注視点を追加する
	 * 
	 * @param target
	 *            注視点
	 */
	public void addTarget(Position3D target) {
		if (targetList == null) targetList = new ArrayList<Position3D>();
		targetList.add(target);
	}
	
	/**
	 * カメラの注視対象を追加する
	 * 
	 * @param target
	 *            注視対象
	 */
	public void addTarget(Object3D target) {
		if (targetObjList == null) targetObjList = new ArrayList<Object3D>();
		targetObjList.add(target);
	}

	/**
	 * カメラの注視対象を追加する
	 * 
	 * @param target
	 *            注視対象
	 */
	public void addTarget(Placeable target) {
		if (targetObjList == null) targetObjList = new ArrayList<Object3D>();
		if (target.getBody() instanceof Object3D) {
			targetObjList.add((Object3D)target.getBody());
		}
	}

	/**
	 * カメラの視点を設定する
	 * 
	 * @param viewPoint
	 *            視点
	 */
	public void setViewPoint(Position3D viewPoint) {
		this.viewPoint = viewPoint;
	}

	/**
	 * カメラの視点を設定する
	 * 
	 * @param viewPoint
	 *            視点となるオブジェクト
	 */
	public void setViewPoint(Object3D viewPointObj) {
		this.viewPointObj = viewPointObj;
	}

	/**
	 * カメラの視点を設定する
	 * 
	 * @param viewPoint
	 *            視点となる登場物
	 */
	public void setViewPoint(Placeable viewPointActor) {
		if (viewPointActor.getBody() instanceof Object3D) {
			viewPointObj = (Object3D)viewPointActor.getBody();
		}
	}

	/**
	 * 手前からの視線に設定する
	 */
	public void setSideView() {
		viewLine = VIEW_FORWARD;
	}

	/**
	 * 上から見下ろした視線に設定する
	 */
	public void setTopView() {
		viewLine = VIEW_DOWN;
	}

	/**
	 * 視線を設定する
	 */
	public void setViewLine(Vector3d viewLine) {
		this.viewLine = viewLine;
	}
	
	/**
	 * 注視対象に対してカメラを引く方向と距離を設定する
	 * @param cameraBack
	 */
	public void setCameraBack(Vector3d cameraBack) {
		this.cameraBack = cameraBack;
	}

	public Vector3d getCameraBack() {
		return cameraBack;
	}

	/**
	 * 視野角を設定する
	 * @param a 視野角
	 */
	public void setFieldOfView(double a) {
		view.setFieldOfView(a);
	}
	
	/**
	 * 視野角を取得する
	 * @return 視野角
	 */
	public double getFieldOfView() {
		return view.getFieldOfView();
	}
	
	/**
	 * フロントクリップ距離を設定する
	 * @param d
	 */
	public void setFrontClipDistance(double d) {
		view.setFrontClipDistance(d);
	}

	/**
	 * バッククリップ距離を設定する
	 * @param d
	 */
	public void setBackClipDistance(double d) {
		view.setBackClipDistance(d);
	}	

	/**
	 * 注視対象や視点の移動、視線の変化に伴う画角調整
	 */
	public void adjust(long interval) {
		// カメラ座標系(vx, vy, vz)を計算する
		Vector3d vx = new Vector3d(), vy = new Vector3d(), vz = new Vector3d();
		if (viewLine == null) {
			// 視線が設定されていない場合
			if ((viewPoint == null && viewPointObj == null) 
					|| ((targetObjList == null || targetObjList.size() == 0) 
							&& (targetList == null || targetList.size() == 0))) {
				// 視点または注視対象が設定されていない場合、手前からの視線にする
				vz.negate(VIEW_FORWARD);
			} else {
				// 注視対象の重心を注視点とする
				Vector3d center = new Vector3d();
				if (targetObjList != null && targetObjList.size() != 0) {
					for (int i = 0; i < targetObjList.size(); i++) {
						Position3D position = targetObjList.get(i).getPosition3D();
						center.add(position.getVector3d());
					}
					center.scale(1.0 / targetObjList.size());
				} else if (targetList != null && targetList.size() != 0) {
					for (int i = 0; i < targetList.size(); i++) {
						Position3D position = targetList.get(i);
						center.add(position.getVector3d());
					}
					center.scale(1.0 / targetList.size());
				}
				if (viewPoint != null) {
					center.sub(viewPoint.getVector3d());
				} else {
					center.sub(viewPointObj.getPosition3D().getVector3d());
				}
				center.normalize();
				vz.negate(center);
			}
		} else {
			// 視線が設定されている場合 vz を視線方向 と逆向きに設定する
			viewLine.normalize();
			vz.negate(viewLine);
		}
		vx.cross(vz, VIEW_DOWN);
		if (vx.length() > GeometryUtility.TOLERANCE) {
			vx.normalize();
		} else {
			vx = new Vector3d(1.0, 0.0, 0.0);
		}
		vy.cross(vz, vx);
		
		// 世界座標からカメラ座標への変換を計算する
		if (viewPoint != null || viewPointObj != null) {
			// 視点が設定されている場合
			Vector3d vp;
			if (viewPoint != null) {
				vp = viewPoint.getVector3d();
			} else {
				vp = viewPointObj.getPosition3D().getVector3d();
			}
			matrix[0]  = vx.x; matrix[1]  = vx.y; matrix[2]  = vx.z; matrix[3]  = 0.0;
			matrix[4]  = vy.x; matrix[5]  = vy.y; matrix[6]  = vy.z; matrix[7]  = 0.0;
			matrix[8]  = vz.x; matrix[9]  = vz.y; matrix[10] = vz.z; matrix[11] = 0.0;
			matrix[12] = 0.0;  matrix[13] = 0.0;  matrix[14] = 0.0;  matrix[15] = 1.0;
			worldToView.set(matrix);
			try {
				worldToView.invert();
			} catch (SingularMatrixException e) {
				return;
			}
			worldToView.setTranslation(vp);
		} else {
			// 視点が設定されていない場合、注視対象と視線から(カメラ座標系上での)視点を逆計算する
			if ((targetObjList == null || targetObjList.size() == 0)
					&& (targetList == null || targetList.size() == 0)) return;	// 視点も注視対象も設定されていない
			double xmax = 0;
			double xmin = 0;
			double ymax = 0;
			double ymin = 0;
	
			// 座標の取得
			Vector3d center = new Vector3d();
			if (targetObjList != null && targetObjList.size() != 0) {
				for (int i = 0; i < targetObjList.size(); i++) {
					Position3D position = targetObjList.get(i).getPosition3D();
					center.add(position.getVector3d());
					double px = position.getVector3d().dot(vx);
					double py = position.getVector3d().dot(vy);
					if (i == 0) {
						xmax = xmin = px;
						ymax = ymin = py;
					} else {
						if (xmax < px)
							xmax = px;
						if (xmin > px)
							xmin = px;
						if (ymax < py)
							ymax = py;
						if (ymin > py)
							ymin = py;
					}
				}
				center.scale(1.0 / targetObjList.size());
			} else if (targetList != null && targetList.size() != 0) {
				for (int i = 0; i < targetList.size(); i++) {
					Position3D position = targetList.get(i);
					center.add(position.getVector3d());
					double px = position.getVector3d().dot(vx);
					double py = position.getVector3d().dot(vy);
					if (i == 0) {
						xmax = xmin = px;
						ymax = ymin = py;
					} else {
						if (xmax < px)
							xmax = px;
						if (xmin > px)
							xmin = px;
						if (ymax < py)
							ymax = py;
						if (ymin > py)
							ymin = py;
					}
				}
				center.scale(1.0 / targetList.size());
			}
	
			double x = (xmax + xmin) / 2;
			double y = (ymax + ymin) / 2;
			double x_diff = Math.abs(xmax - x);
			double y_diff = Math.abs(ymax - y);
			if (x_diff < NEAREST)
				x_diff = NEAREST;
			if (y_diff < NEAREST)
				y_diff = NEAREST;
			double z;
			if (x_diff < y_diff) {
				z = y_diff / Math.tan(Math.PI / 18.0);
			} else {
				z = x_diff / Math.tan(Math.PI / 18.0);
			}
			Vector3d eye = new Vector3d(center.dot(vx), center.dot(vy), center.dot(vz));
			if (cameraBack != null) {
				eye.add(cameraBack);
			} else {
				eye.z += z;
			}
			
			matrix[0]  = vx.x; matrix[1]  = vx.y; matrix[2]  = vx.z; matrix[3]  = -eye.x;
			matrix[4]  = vy.x; matrix[5]  = vy.y; matrix[6]  = vy.z; matrix[7]  = -eye.y;
			matrix[8]  = vz.x; matrix[9]  = vz.y; matrix[10] = vz.z; matrix[11] = -eye.z;
			matrix[12] = 0.0;  matrix[13] = 0.0;  matrix[14] = 0.0;  matrix[15] = 1.0;
			worldToView.set(matrix);
			try {
				worldToView.invert();
			} catch (SingularMatrixException e) {
				return;
			}
		}
		try {
			if (viewPlatformTransform != null) viewPlatformTransform.setTransform(worldToView);
		} catch (BadTransformException e) {
			
		}
	}
		
	public Position3D getViewPoint() {
		if (viewPoint != null) return viewPoint;
		if (viewPointObj != null) return viewPointObj.getPosition3D();
		return null;
	}
	
	public Vector3d getViewLine() {
		return viewLine;
	}
	
	public void setWorldToView(Position3D vp, Vector3d vl) {
		// カメラパラメータへの反映
		if (viewPoint != null) {
			viewPoint.setVector3d(vp.getVector3d());
		} else if (viewPointObj != null) {
			viewPointObj.apply(vp, false);
		}
		if (viewLine != null) {
			viewLine.set(vl);
		}

		// カメラ座標系(vx, vy, vz)を計算する
		Vector3d vx = new Vector3d(), vy = new Vector3d(), vz = new Vector3d();
		viewLine.normalize();
		vz.negate(viewLine);
		vx.cross(vz, VIEW_DOWN);
		if (vx.length() > GeometryUtility.TOLERANCE) {
			vx.normalize();
		} else {
			vx = new Vector3d(1.0, 0.0, 0.0);
		}
		vy.cross(vz, vx);
		matrix[0]  = vx.x; matrix[1]  = vx.y; matrix[2]  = vx.z; matrix[3]  = 0.0;
		matrix[4]  = vy.x; matrix[5]  = vy.y; matrix[6]  = vy.z; matrix[7]  = 0.0;
		matrix[8]  = vz.x; matrix[9]  = vz.y; matrix[10] = vz.z; matrix[11] = 0.0;
		matrix[12] = 0.0;  matrix[13] = 0.0;  matrix[14] = 0.0;  matrix[15] = 1.0;
		worldToView.set(matrix);
		try {
			worldToView.invert();
		} catch (SingularMatrixException e) {
			return;
		}
		worldToView.setTranslation(vp.getVector3d());
		try {
			if (viewPlatformTransform != null) viewPlatformTransform.setTransform(worldToView);
		} catch (BadTransformException e) {
		}
	}
	
	public Transform3D getWorldToView() {
		adjust(1L);
		Transform3D trans = new Transform3D();
		trans.set(matrix);
		trans.invert();
		return trans;
	}
	
	public void transformView(Transform3D delta) {
		viewPlatformTransform.getTransform(cameraTransform);
		cameraTransform.mul(delta);
		try {
			viewPlatformTransform.setTransform(cameraTransform);
		} catch (BadTransformException e) {
			
		}
	}
}