package org.ntlab.SproutServer.rooms;
public class RoomResponse {
public Room room;
public int memberId;
public boolean check;
public int battleId;
public RoomResponse(Room room,int userId,int memberId,boolean check){
this.room = room;
this.check = check;
this.memberId = memberId;
}
public RoomResponse(Room room,int userId){
this.room = room;
this.battleId = room.getBattleId();
for(int i = 0;i<room.getMemberId();i++){
if(room.getMemberList().get(i) != null && userId == room.getMemberList().get(i).getUserId()){
this.memberId = i;
}
}
}
//ルームインスタンス
public Room getRoom() {
return room;
}
public void setRoom(Room room) {
this.room = room;
}
//メンバーID
public int getMemberId() {
return memberId;
}
public void setMemberId(int memberId) {
this.memberId = memberId;
}
//入室時のキーチェック
public boolean isCheck() {
return check;
}
public void setCheck(boolean check) {
this.check = check;
}
}