package framework.gameMain; import framework.physics.Force3D; import framework.physics.PhysicsUtility; import framework.physics.Solid3D; import javax.vecmath.Vector3d; public class ModeOnGround extends Mode { private Vector3d normal = PhysicsUtility.vertical; public Force3D getForce(Solid3D body) { return Force3D.ZERO; } public void setNormal(Vector3d normal) { this.normal = normal; } public Vector3d getNormal() { return normal; } }