package framework.gameMain;
import framework.physics.Force3D;
import framework.physics.PhysicsUtility;
import framework.physics.Solid3D;
import javax.vecmath.Vector3d;
public class ModeOnGround extends Mode {
private Vector3d normal = PhysicsUtility.vertical;
public Force3D getForce(Solid3D body) {
return Force3D.ZERO;
}
public void setNormal(Vector3d normal) {
this.normal = normal;
}
public Vector3d getNormal() {
return normal;
}
}