/* * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ uniform mat4 u_ModelView; uniform mat4 u_ModelViewProjection; attribute vec4 a_Position; attribute vec3 a_Normal; attribute vec2 a_TexCoord; varying vec3 v_ViewPosition; varying vec3 v_ViewNormal; varying vec2 v_TexCoord; void main() { v_ViewPosition = (u_ModelView * a_Position).xyz; v_ViewNormal = normalize((u_ModelView * vec4(a_Normal, 0.0)).xyz); v_TexCoord = a_TexCoord; gl_Position = u_ModelViewProjection * a_Position; }