DEF WingR OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[1 0 0 0.5, 1 0 0 0, 1 0 0 0, 1 0 0 0.5] } DEF WingR PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, 0 0 0, 0 0 0, 0 0 0] } DEF WingL OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[1 0 0 -0.5, 1 0 0 0, 1 0 0 0, 1 0 0 -0.5] } DEF WingL PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, 0 0 0, 0 0 0, 0 0 0] } DEF Body PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, 0.25 0.15 0, 0.25 0.15 0, 0 0 0] } DEF Body OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 1 0, 0 0 1 0.4, 0 0 1 0.4, 0 0 1 0] } DEF Head PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, -0.2 0 0, -0.2 0 0, 0 0 0 ] } DEF Head OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 1 0, 0 0 1 -0.1, 0 0 1 -0.1, 0 0 1 0] } DEF LegR OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[1 0 0 0, 0 0 1.0 0.3, 0 0 1.0 0.3, 1 0 0 0] } DEF LegR PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, 0.2 0 0, 0.2 0 0, 0 0 0] } DEF LegL OrientationInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[1 0 0 0, 0 0 1.0 0.3, 0 0 1.0 0.3, 1 0 0 0] } DEF LegL PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, 0.2 0 0, 0.2 0 0, 0 0 0] } DEF BeakU PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, -0.1 0 0, -0.1 0 0, 0 0 0] } DEF BeakL PositionInterpolator{ key[0, 0.1, 1.9, 2.0] keyValue[0 0 0, -0.1 0 0, -0.1 0 0, 0 0 0] }