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PBL / PBL / data / TemplateShooting / Character / pocha / jump.wrl
DEF WingR OrientationInterpolator{
    key[0, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.36, 0.40, 0.44, 0.48]
	keyValue[1 0 0 0, 1 0 0 0.25, 1 0 0 0.5, 1 0 0 0.25, 1 0 0 0.0, 1 0 0 0.25, 1 0 0 0.5, 1 0 0 0.25, 1 0 0 0, 1 0 0 0.25, 1 0 0 0.5, 1 0 0 0.25, 1 0 0 0]
}

DEF WingR PositionInterpolator{
    key[0, 0.48]
	keyValue[0 0 0, 0 0 0]
}

DEF WingL OrientationInterpolator{
    key[0, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.36, 0.40, 0.44, 0.48]
	keyValue[1 0 0 0, 1 0 0 -0.25, 1 0 0 -0.5, 1 0 0 -0.25, 1 0 0 0.0, 1 0 0 -0.25, 1 0 0 -0.5, 1 0 0 -0.25, 1 0 0 0, 1 0 0 -0.25, 1 0 0 -0.5, 1 0 0 -0.25, 1 0 0 0]
}

DEF WingL PositionInterpolator{
    key[0, 0.48]
	keyValue[0 0 0, 0 0 0]
}

DEF Body OrientationInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 1 0, 0 0 1 -0.25, 0 0 1 -0.25, 0 0 1 0]
}

DEF Head PositionInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 0, 0.2 0 0, 0.2 0 0, 0 0 0 ]
}

DEF Head OrientationInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 1 0, 0 0 1 0.1, 0 0 1 0.1, 0 0 1 0]
}

DEF LegR OrientationInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[1 0 0 0, 0 0 1.0 -1.0, 0 0 1.0 -1.0, 1 0 0 0]
}

DEF LegR PositionInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 0, -0.1 -0.1 0, -0.1 -0.1 0, 0 0 0]
}

DEF LegL OrientationInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[1 0 0 0, 0 0 1.0 -1.0, 0 0 1.0 -1.0, 1 0 0 0]
}

DEF LegL PositionInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 0, -0.1 -0.1 0, -0.1 -0.1 0, 0 0 0]
}

DEF BeakU PositionInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 0, 0.1 0 0, 0.1 0 0, 0 0 0]
}

DEF BeakL PositionInterpolator{
    key[0, 0.1, 0.38, 0.48]
	keyValue[0 0 0, 0.1 0 0, 0.1 0 0, 0 0 0]
}