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Multi-StageDesignTool / AlgebraicDataflowArchitectureModel / models / Game.model
Okina-kina on 15 Mar 696 bytes firsr commit
channel CIO {
	out force(f:Double, action(x:Double)) == x
	out time(t:Double, action(x)) == t + 0.01
	out force(f, e) == x
	out time(t, e) == t + 0.01
}

channel CIO2 {
	out velocity(v:Double, setVel(x:Double)) == x
	out velocity(v, e) == x
}

channel CIO3 {
	out mass(m:Double, setMass(x:Double)) == x
	out mass(m, e) == m
}

channel C1 {
	in force(f, update1(y, z)) == y
	in mass(m, update1(y, z)) == z
	out acceleration(a: Double, update1(y, z)) == y / z
}

channel C2 {
	in acceleration(a, update2(z)) == z
	out velocity(v:Double, update2(z)) == v + 0.01 * z
}

channel C3 {
	in velocity(v, update3(u)) == u
	out position(p:Double, update3(u)) == p + 0.01 * u
}