package views; import entities.GLConfigVariable; import entities.Pair; import entities.TileType; import models.IModel; import java.util.ArrayList; //--------------------------------------------------------------- // タイル生成 public class TileMapRenderer implements IView { private double offsetY = 256d; private TileRenderer newTile = new TileRenderer("resources/tile.png", null, 2); private ArrayList<TileRenderer> tiles = new ArrayList<>(); //--------------------------------------------------------------- //--------------------------------------------------------------- public TileMapRenderer() { initTiles(); } //--------------------------------------------------------------- //--------------------------------------------------------------- // @Override public void update(IModel model) { for (TileRenderer tile : tiles) tile.update(model); } //--------------------------------------------------------------- // @Override public void display() { for (TileRenderer tile : tiles) tile.display(); } //--------------------------------------------------------------- // 破棄 @Override public void delete() { for (TileRenderer tile : tiles) tile.delete(); } //-------------------------------------------------------------- //--------------------------------------------------------------- // 初期タイル作成 private void initTiles() { for (int i = 0; i < 20; i++) { double x = 32 * newTile.getScaleValue() * i; newTile = new TileRenderer("resources/tile.png", new Pair<>(x, offsetY)); newTile.setScaleValue(2); tiles.add(newTile); } } //-------------------------------------------------------------- // タイルをフラグに応じて生成する public void createTile(boolean tileType) { if (tileType) newTile = new TileRenderer("resources/tile.png", new Pair<>((double) GLConfigVariable.WIDTH, offsetY), 2); else newTile = new TileRenderer("resources/hole.png", new Pair<>((double) GLConfigVariable.WIDTH, offsetY), 2); tiles.add(newTile); System.out.println("New tile created."); } //--------------------------------------------------------------- }