package views; import entities.Pair; import models.IModel; import java.util.ArrayList; //--------------------------------------------------------------- // タイル生成 public class TileMapRenderer implements IView { private double offsetY = 32d; private TileRenderer newTile = new TileRenderer("resources/tile.png", null, 2); private ArrayList<TileRenderer> tiles = new ArrayList<>(); //--------------------------------------------------------------- //--------------------------------------------------------------- public TileMapRenderer(ArrayList<Integer> flags) { initTiles(flags); } //--------------------------------------------------------------- //--------------------------------------------------------------- // @Override public void update(IModel model) { for (TileRenderer tile : tiles) tile.update(model); } //--------------------------------------------------------------- // @Override public void display() { for (TileRenderer tile : tiles) tile.display(); } //--------------------------------------------------------------- // 破棄 @Override public void delete() { for (TileRenderer tile : tiles) tile.delete(); } //-------------------------------------------------------------- //--------------------------------------------------------------- // 初期タイル作成 private void initTiles(ArrayList<Integer> flags) { boolean isOpen = false; int space = 20; for (int i = 0; i < space; i++) { double x = 32 * newTile.getScaleValue() * i; addNewTile(x, TileType.CLOSE); } for (int i = 0; i < 100; i++) { double x = 32 * newTile.getScaleValue() * (i + space); // フラグのチェック System.out.println(isFlag(i, flags)); if (isFlag(i, flags)) { isOpen = !isOpen; } if (isOpen) addNewTile(x, TileType.OPEN); else addNewTile(x, TileType.CLOSE); } } //-------------------------------------------------------------- // タイルをフラグに応じて生成する private void addNewTile(double x, TileType tileType) { switch (tileType) { case CLOSE: newTile = new TileRenderer("resources/tile.png", new Pair<>(x, offsetY), 2); break; case OPEN: newTile = new TileRenderer("resources/hole.png", new Pair<>(x, offsetY), 2); break; } tiles.add(newTile); System.out.println("New tile created."); } //--------------------------------------------------------------- //--------------------------------------------------------------- // フラグのタイミングと一致しているかをチェック private boolean isFlag(int timing, ArrayList<Integer> flags) { for (int flag : flags) if (timing == flag) return true; return false; } //--------------------------------------------------------------- }