package resources; public class Velocity { private Vector2 moveValue; private Vector2 accelerationValue; private Position position; private Onground onground; private Vector2 value; public void updateByMove(Vector2 move) { this.moveValue = move; Vector2 temp_l2; if ((this.onground.getOnground() && (move.getY() >= 0.0))) { temp_l2 = move; } else { temp_l2 = this.value; } value = temp_l2; position.updateByVelocity(value); } public void updateByAcceleration(Vector2 acceleration) { this.accelerationValue = acceleration; Vector2 temp_l5; if ((this.onground.getOnground() && (this.value.getY() < 0.0))) { temp_l5 = new Vector2((this.value.getX() + (0.01 * acceleration.getX())), 0.0); } else { temp_l5 = new Vector2((this.value.getX() + (0.01 * acceleration.getX())), (this.value.getY() + (0.01 * acceleration.getY()))); } value = temp_l5; position.updateByVelocity(value); } public Velocity(Position position, Onground onground) { this.position = position; this.onground = onground; } public Vector2 getValue() { return value; } }