package entities; //--------------------------------------------------------------- // 画面設定定数 public class GLConfigVariable { //--------------------------------------------------------------- //--------------------------------------------------------------- private GLConfigVariable() { } //--------------------------------------------------------------- public static final String TITLE_NAME = "JumpGame"; public static final int WIDTH = 1280; public static final int HEIGHT = 720; public static final int DEPTH = 100; // 追加。深度 public static final double TARGET_FPS = 60d; //フレームレート public static final boolean IS_FULL_SCREEN = false; }