package designPatternExtensions.designPattern;
import designPatternExtensions.DependencyInversion;
import designPatternExtensions.InterfaceNode;
import models.objectOrientedTransfer.*;
import designPatternExtensions.ModelLoader;
import java.util.ArrayList;
import java.util.List;
//https://github.com/iluwatar/java-design-patterns/tree/master/strategy
//同じ役割の実装クラスを複数用意できない-> ConcreteStrategy
public class Strategy implements DesignPattern{
public DataTransferDesign create() throws IllegalRelationException {
DataTransferDesign design = ModelLoader.load("models/designPattern/Strategy.Json");
ObjectNode dragonSlayer = design.getTransferContexts().getFirst().getSrcFirstResource();
ObjectNode concreteStrategy = (ObjectNode) design.getTransferContexts().getFirst().getDstResource().get(0).getDestination();
DependencyInversion di = new DependencyInversion(
concreteStrategy, new InterfaceNode(concreteStrategy, "DragonSlayingStrategy"));
design.addDependencyInversion(di);
return design;
}
}
//public class Strategy implements DesignPattern{
//
// public DataTransferDesign create() throws IllegalRelationException {
// List<ReferenceEdge> srcEdges = new ArrayList<>();
// List<ReferenceEdge> dstEdges = new ArrayList<>();
// ObjectNode main = new ObjectNode("Main");
// ObjectNode dragonSlayer = new ObjectNode("DragonSlayer");
// ObjectNode meleeStrategy = new ObjectNode("MeleeStrategy");
// ObjectNode data = new ObjectNode("BattleExecute");
// srcEdges.add(new ReferenceEdge(main, dragonSlayer, "dragonSlayer"));
// dstEdges.add(new ReferenceEdge(main, meleeStrategy, "meleeStrategy", "Integer"));
// List<Relation> relations = new ArrayList<>();
// relations.add(new Relation(main, dstEdges, MultiplicityValue.OneToOne));
// Relation transferRelation = new Relation(srcEdges, dstEdges, MultiplicityValue.OneToOne);
// DataTransferContext context = new DataTransferContext(relations, transferRelation, data, "battleExecute", PushPullValue.PUSH);
// DataTransferDesign design = new DataTransferDesign(context);
//
// DependencyInversion di = new DependencyInversion(
// meleeStrategy, new InterfaceNode(meleeStrategy, "DragonSlayingStrategy"), dragonSlayer
// );
// design.addDependencyInversion(di);
//
// return design;
// }
//
//}