package controls; import resources.Algo; import java.util.List; import java.util.Map; public abstract class AbstractGameState { Algo algo; static boolean isATurn; boolean isSucceedLatestAttack; public AbstractGameState(Algo algo){ this.algo = algo; isATurn=algo.isATurn(); } public void setTurn(){} public abstract void attack(int guess, int attacker, int target); public List<Map.Entry<Integer, Boolean>> getMyHands() { return algo.getHandsA(); } public List<Map.Entry<Integer, Boolean>> getOpponentHands() { return algo.getHandsB(); } public Map.Entry<Integer, Boolean> getTopCard() { if (isDeckLess()) return null; return algo.getDeck().get(0); } public void updateTurn() { algo.updateTurn(); isATurn= algo.isATurn(); } public boolean isATurn() { return isATurn; } public boolean isDeckLess() { return algo.getDeck().size() == 0; } public boolean isSucceedLatestAttack() { return isSucceedLatestAttack; } public int getDeckNumber() { return algo.getDeck().size(); } public boolean isALose() { return algo.getLoseA(); } public boolean isBLose() { return algo.getLoseB(); } }