| |
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| | out force(f:Pair, gravity(y:Double)) == pair(0.0, y) |
---|
| | out time(t:Double, gravity(y)) == t + 0.01 |
---|
| | } |
---|
| | channel CIO2 { |
---|
| | out move(v:Pair, moveX(x:Double)) == pair(x, right(v)) |
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| | out move(v, moveY(y:Double)) == pair(left(v), y) |
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| | out movex(x:Double, run(x2:Double)) == x2 |
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| | } |
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| | channel CIO3 { |
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| | out movey(y:Double, jump(y2:Double)) == y2 |
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| | } |
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| | channel CIO4 { |
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| | out mass(m:Double, setMass(x:Double)) == x |
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| | } |
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| | channel CIO4 { |
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| | channel CIO5 { |
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| | out ground(g:Bool, openHole) == false |
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| | out ground(g, closeHole) == true |
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| | } |
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| | channel C1 { |
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| |
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| | pair(left(v) + 0.01 * left(a2), 0.0), |
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| | pair(left(v) + 0.01 * left(a2), right(v) + 0.01 * right(a2))) |
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| | } |
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| | channel C3 { |
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| | ref onground(o, update4(m2, o)) |
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| | in move(m, update4(m2, o)) == m2 |
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| | out velocity(v:Pair, update4(m2, o)) == if(and(o, ge(right(m2), 0.0)), m2, v) |
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| | ref onground(o, update4(x2, o)) |
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| | in movex(x, update4(x2, o)) == x2 |
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| | out velocity(v:Pair, update4(x2, o)) == if(o, pair(x2, right(v)), v) |
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| | } |
---|
| | channel C4 { |
---|
| | in velocity(v, update5(v2, g)) == v2 |
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| | ref ground(g, update5(v2, g)) |
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| | out position(p:Pair, update5(v2, g)) == if(and(eq(g, true), lt(right(p) + 0.01 * right(v2), 0.0)), |
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| | ref onground(o, update5(x2, o)) |
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| | in movey(y, update5(y2, o)) == y2 |
---|
| | out velocity(v:Pair, update5(y2, o)) == if(o, pair(left(v), y2), v) |
---|
| | } |
---|
| | channel C5 { |
---|
| | in velocity(v, update6(v2, g)) == v2 |
---|
| | ref ground(g, update6(v2, g)) |
---|
| | out position(p:Pair, update6(v2, g)) == if(and(eq(g, true), lt(right(p) + 0.01 * right(v2), 0.0)), |
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| | pair(left(p) + 0.01 * left(v2), 0.0), |
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| | pair(left(p) + 0.01 * left(v2), right(p) + 0.01 * right(v2))) |
---|
| | } |
---|
| | channel C5 { |
---|
| | channel C6 { |
---|
| | in position(p, update2(p2, g2)) == p2 |
---|
| | in ground(g, update2(p2, g2)) == g2 |
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| | out onground(o:Bool, update2(p2, g2)) == and(eq(g2, true), le(right(p2), 0.0)) |
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| | } |
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| | channel C6 { |
---|
| | in position(p, update6(p2)) == p2 |
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| | out clear(c:Bool, update6(p2)) == if(gt(left(p2), 100.0), true, false) |
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| | out gameover(go:Bool, update6(p2)) == if(lt(right(p2), -1.0), true, false) |
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| | channel C7 { |
---|
| | in position(p, update7(p2)) == p2 |
---|
| | out clear(c:Bool, update7(p2)) == if(gt(left(p2), 100.0), true, false) |
---|
| | out gameover(go:Bool, update7(p2)) == if(lt(right(p2), -1.0), true, false) |
---|
| | } |
---|
| | |
|
No description provided.
確認しました.
5ec4c2e
intomaster
fromShinji_0511
on 14 May 2022