package gameEngine.scenes; import gameEngine.Time; import gameEngine.entites.EditorEntity; import gameEngine.entites.Entity; import gameEngine.entites.GameObject; import gameEngine.entites.editorComponents.ComponentView; import gameEngine.entites.editorComponents.EntityView; import gameEngine.entites.gameComponents.*; import java.util.HashMap; import java.util.Objects; import static org.lwjgl.opengl.GL11.glClearColor; public class GameScene extends Scene { public GameScene(){ this(null); } public GameScene(HashMap<String, EditorEntity> editorEntities) { if(editorEntities != null){ for(EditorEntity editorEntity : editorEntities.values()){ if(editorEntity.getEditorComponent(EntityView.class) != null) addNewObject(editorEntity); } } System.out.println("Active Game scene"); glClearColor(1, 1, 1, 0); Time.reset(); } public void addNewObject(EditorEntity editorObject) { enqueueTask(() -> addNewGameObject(editorObject)); } private GameObject createGameObject(){ int entitiesLength = entities.size(); String newId = Integer.toString(entitiesLength); GameObject gameObject = new GameObject(newId); addEntity(newId, gameObject); return gameObject; } private void addNewGameObject(EditorEntity editorEntity) { GameObject object = createGameObject(); object.transform.setPosition(editorEntity.transform.position.x, editorEntity.transform.position.y,0); for(EditorEntity.Connectiontype connectionType: editorEntity.ComponentConnections) { if(connectionType == EditorEntity.Connectiontype.Mesh){ //接続しているComponentView for(ComponentView componentView: editorEntity.getEditorComponent(EntityView.class).getConnectedComponentViews()){ if(componentView.meshSprite != null) { if(Objects.equals(componentView.getSpritePath(), null)) continue; object.addComponent(new Mesh(object, Mesh.MeshType.SPRITE, componentView.getSpritePath())); break; } } } if(connectionType == EditorEntity.Connectiontype.MoveImage){ object.addComponent(new MoveImage(object)); } if(connectionType == EditorEntity.Connectiontype.MoveStraight){ object.addComponent(new MoveStraight(object)); } } } @Override public void update(float dt) { changeScene(0, dt); //Editorシーンへの以降処理 for (Entity entity : entities.values()) { if (entity instanceof GameObject) { GameObject gameObject = (GameObject) entity; if(gameObject.getComponent(TextMesh.class) != null) continue; gameObject.updateComponents(); } } } }