package gameEngine.scenes; import gameEngine.entites.Entity; import gameEngine.entites.GameObject; import gameEngine.entites.gameComponents.ComponentView; import gameEngine.entites.gameComponents.Draggable; import gameEngine.entites.gameComponents.EntityView; import gameEngine.entites.gameComponents.TextMesh; import gameEngine.views.Window; import org.joml.Vector3f; import java.util.HashMap; import static org.lwjgl.opengl.GL11.glClearColor; public class EditorScene extends Scene { public HashMap<String, Entity> editorEntities = new HashMap<>(); private Entity selectedEntity = null; public Entity getEditorEntity(String eid) { return editorEntities.get(eid); } public void addEditorEntity(String eid, Entity entity) { editorEntities.put(eid, entity); } public void removeEditorEntity(String eid) { editorEntities.remove(eid); } public EditorScene(){ System.out.println("Active Editor scene"); glClearColor(1, 1, 1, 0); } public EditorScene(HashMap<String, Entity> editorEntities){ this.editorEntities = editorEntities; System.out.println("Active Editor scene"); glClearColor(1, 1, 1, 0); } @Override public void update(float dt) { updateDraggable(); changeScene(1, dt); //Gameシーンへの以降処理 } private GameObject createGameObject(){ int entitiesLength = editorEntities.size(); String newId = Integer.toString(entitiesLength); GameObject gameObject = new GameObject(newId); addEditorEntity(newId, gameObject); return gameObject; } public Runnable addNewEntity() { enqueueTask(this::addEntityView); return null; } private void addEntityView(){ GameObject object = createGameObject(); object.transform.setPosition((float) Window.get().width / 2 ,(float) Window.get().height /2, 0); object.addComponent(new EntityView(object)); object.addComponent(new TextMesh(object, "Entity", 16)); object.getComponent(TextMesh.class).setLocalPosition(new Vector3f(0,-20,0)); } public Runnable addNewComponent() { enqueueTask(this::addComponentView); return null; } private void addComponentView(){ GameObject object = createGameObject(); object.transform.setPosition((float) Window.get().width / 2 ,(float) Window.get().height /2, 0); object.addComponent(new ComponentView(object)); object.addComponent(new TextMesh(object, "Mesh", 20)); object.getComponent(TextMesh.class).setLocalPosition(new Vector3f(10,2,0)); } ///---------------------------------------------------------------- /// 選択、ドラッグ処理 ///---------------------------------------------------------------- public Entity getSelectedEntity() { return selectedEntity; } public void setSelectedEntity(Entity entity) { selectedEntity = entity; System.out.println("Selected Entity: " + selectedEntity); } public void clearSelectedEntity() { selectedEntity = null; } public void updateDraggable() { if (selectedEntity != null) { GameObject gameObject = (GameObject) selectedEntity; if (gameObject == null) return; if (gameObject.getComponent(Draggable.class) != null) { gameObject.getComponent(Draggable.class).handleDragging(); } } else { for (Entity entity : editorEntities.values()) { if (entity instanceof GameObject) { GameObject gameObject = (GameObject) entity; if (gameObject.getComponent(Draggable.class) != null) { gameObject.getComponent(Draggable.class).handleDragging(); } } } } } }