init { deck := nil handsA := nil handsB := nil guessA := 0 guessB := 0 } channel targetAInput{ out targetA(t:Int, setTargetA(a:Int)) == a } channel targetBInput{ out targetB(t:Int, setTargetB(b:Int)) == b } channel attackerAInput{ out attackerA(t:Int, setAttackerA(a:Int)) == a } channel attackerBInput{ out attackerB(t:Int, setAttackerB(b:Int)) == b } channel guessAInput{ out guessA(t:Int, setGuessA(a:Int)) == a } channel guessBInput{ out guessB(t:Int, setGuessB(b:Int)) == b } channel addDeck{ out deck(d:List, addCard(num:Integer)) == cons(tuple(num, false), d) } channel drawAInput{ ref targetA(t:Int, drawAndAttackA(t, g, b)) ref guessA(g:Int, drawAndAttackA(t, g, b)) ref handsB(b:List, drawAndAttackA(t, g, b)) out resultByDrawingA(sda:Tuple, drawAndAttackA(t, g, b)) == tuple(eq(fst(get(b, t)), g), t) } channel inputDrawArgsA{ in resultByDrawingA(sda:Tuple, drawA(sucTrg, d)) == sucTrg ref deck(d:List, drawA(sucTrg, d)) out handsA(outA:List, drawA(sucTrg, d)) == if(fst(sucTrg), sortByKey(cons(tuple(fst(head(d)),false), outA)), sortByKey(cons(tuple(fst(head(d)), true), outA))) out handsB(outB:List, drawA(sucTrg, d)) == if(fst(sucTrg), set(outB, snd(sucTrg), tuple(fst(get(outB, snd(sucTrg))), true)), outB) out deck(t:List, drawA(sucTrg, d)) == tail(t) } channel selectAInput{ ref attackerA(a:Int, selectAndAttackA(a, t, g, b)) ref targetA(t:Int, selectAndAttackA(a, t, g, b)) ref guessA(g:Int, selectAndAttackA(a, t, g, b)) ref handsB(b:List, selectAndAttackA(a, t, g, b)) out resultBySelectingA(ssa:Tuple, selectAndAttackA(a, t, g, b)) == tuple(eq(fst(get(b, t)), g), t, a) } channel inputSelectArgA{ in resultBySelectingA(ssa, selectA(sucTrgAtk)) == sucTrgAtk out handsA(outA, selectA(sucTrgAtk)) == if(fst(sucTrgAtk), outA, set(outA, snd(snd(sucTrgAtk)), tuple(fst(get(outA, snd(snd(sucTrgAtk)))), true))) out handsB(outB, selectA(sucTrgAtk)) == if(fst(sucTrgAtk), set(outB, fst(snd(sucTrgAtk)), tuple(fst(get(outB, fst(snd(sucTrgAtk)))), true)), outB) } channel drawBInput{ ref targetB(t:Int, drawAndAttackB(t, g, a)) ref guessB(g:Int, drawAndAttackB(t, g, a)) ref handsA(a:List, drawAndAttackB(t, g, a)) out resultByDrawingB(sdb:Tuple, drawAndAttackB(t, g, a)) == tuple(eq(fst(get(a, t)), g), t) } channel inputDrawArgsB{ in resultByDrawingB(sdb:Tuple, drawB(sucTrg, d)) == sucTrg ref deck(d:List, drawB(sucTrg, d)) out handsB(outB:List, drawB(sucTrg, d)) == if(fst(sucTrg), sortByKey(cons(tuple(fst(head(d)),false), outB)), sortByKey(cons(tuple(fst(head(d)), true), outB))) out handsA(outA:List, drawB(sucTrg, d)) == if(fst(sucTrg), set(outA, snd(sucTrg), tuple(fst(get(outA, snd(sucTrg))), true)), outA) out deck(t:List, drawB(sucTrg, d)) == tail(t) } channel selectBInput{ ref attackerB(atk:Int, selectAndAttackB(atk, t, g, a)) ref targetB(t:Int, selectAndAttackB(atk, t, g, a)) ref guessB(g:Int, selectAndAttackB(atk, t, g, a)) ref handsA(a:List, selectAndAttackB(atk, t, g, a)) out resultBySelectingB(ssb:Tuple, selectAndAttackB(atk, t, g, a)) == tuple(eq(fst(get(a, t)), g), t, atk) } channel inputSelectArgB{ in resultBySelectingB(ssb, selectB(sucTrgAtk)) == sucTrgAtk out handsB(outB, selectB(sucTrgAtk)) == if(fst(sucTrgAtk), outB, set(outB, snd(snd(sucTrgAtk)), tuple(fst(get(outB, snd(snd(sucTrgAtk)))), true))) out handsA(outA, selectB(sucTrgAtk)) == if(fst(sucTrgAtk), set(outA, fst(snd(sucTrgAtk)), tuple(fst(get(outA, fst(snd(sucTrgAtk)))), true)), outA) } channel judgeA{ in handsA(a:List, judge(j)) == j out loseA(la:Bool, judge(j)) == eq(length(extractFaceDown(j)), 0) } channel judgeB{ in handsB(b:List, judge(j)) == j out loseB(lb:Bool, judge(j)) == eq(length(extractFaceDown(j)), 0) }