init {
screenTemplates := {
"000": {
"widgets": {
"001": {"type": "textInput", "text": "", "state": 0, "visible": true},
"002": {"type": "table", "text": "testTeble", "state": 0, "visible": true,
"data": {"_": {"name": "_", "age": 0}},
"rowHeight": 40,
"colWidth": 100,
"columns": append(append(nil, "name"), "age"),
"primaryKeyName": "id",
}
},
"layout": true
}
}
screen1 := "000"
w002 := "002"
}
native channel ScreenUpdate {
in screen(curSc: Json, update(curSc, nextSc)) = nextSc
}
native channel SetLayout {
in screen.layout(curLayout: Bool, setLayout(nextLayout)) = nextLayout
}
native channel SetVisible(wid: Str) {
in screen.widgets.{wid}.visible(curVisible: Bool, setVisible(nextVisible)) = nextVisible
}
native channel SetText(wid: Str) {
in screen.widgets.{wid}.text(curText: Str, setText(nextText)) = nextText
}
native channel SetX(wid: Str) {
in screen.widgets.{wid}.x(curX: Int, setX(nextX)) = nextX
}
native channel SetY(wid: Str) {
in screen.widgets.{wid}.y(curY: Int, setY(nextY)) = nextY
}
native channel SetWidth(wid: Str) {
in screen.widgets.{wid}.width(curWidth: Int, setWidth(nextWidth)) = nextWidth
}
native channel SetHeight(wid: Str) {
in screen.widgets.{wid}.height(curHeight: Int, setHeight(nextHeight)) = nextHeight
}
native channel MouseEvent(wid: Str) {
out screen.widgets.{wid}.state(curState: Int, mouseEvent(nextState)) = nextState
}
native channel OnTableChanged(wid: Str) {
in screen.widgets.{wid}.data(curData: Map, tableChanged(nextData)) = nextData
}
native channel TextEvent(wid: Str) {
out screen.widgets.{wid}.text(curText: Str, textEvent(nextText)) = nextText
}
channel ChangeCurScreen {
out curScreen(curScId: Str, changeCurScreen(nextScId)) = nextScId
}
channel ScreenTransition {
in curScreen(curScId: Str, transScreen(nextScId, screen)) = nextScId
ref screenTemplates.{nextScId}(screen, transScreen(nextScId, screen))
out screen(curS, transScreen(nextScId, screen)) = screen
}
channel EventDispatch(wid: Str) {
in screen.widgets.{wid}.state(curState: Int, dispatchEvent(curScId, wid, nextState)) = nextState
ref curScreen(curScId: Str, dispatchEvent(curScId, wid, nextState))
out screenTemplates.{curScId}.widgets.{wid}.state(curState: Int, dispatchEvent(curScId, wid, nextState)) = nextState
}
channel EventHandler1(scId: Str, wid: Str) {
in screenTemplates.{scId="000"}.widgets.{wid="002"}.state(curState: Int, handleEvent1(nextState)) = nextState
out curScreen(curScId: Str, handleEvent1(nextState)) = if(nextState == 0, "001", curScId)
}
channel EventHandler2(scId: Str, wid: Str) {
in screenTemplates.{scId="001"}.widgets.{wid="004"}.state(curState: Int, handleEvent2(nextState)) = nextState
out curScreen(curScId: Str, handleEvent2(nextState)) = if(nextState == 0, "000", curScId)
}
channel EventHandler3(curScId: Str, wid: Str) {
in screenTemplates.{curScId="000"}.widgets.{wid="002"}.data(curData: Map, handleEvent3(nextData, wid)) = nextData
out screen.widgets.{wid}.data(curData: Map, handleEvent3(nextData, wid)) = nextData
}
channel addAccount {
out accounts(accounts: Map, addAccount(id: Str, name: Str, age: Int)) = insert(accounts, id, {"name": name, "age": age})
}
channel changeNameOfAccount(id: Str) {
out accounts.{id}.name(curName: Str, changeName(nextName: Str)) = nextName
}
channel changeNameOfAccount(id: Str) {
out accounts.{id}.age(curAge: Int, changeAge(nextAge: Int)) = nextAge
}
channel sendAccountToTable {
in accounts(cur: Map, sendAccount(next: Map, scId:Str, wid:Str)) = next
ref screen1(scId:Str, sendAccount(next, scId, wid))
ref w002(wid: Str, sendAccount(next, scId, wid))
out screenTemplates.{scId}.widgets.{wid}.data(cur: Map, sendAccount(next, scId, wid)) = next
}