package gameEngine.entites.gameComponents; import gameEngine.entites.Entity; import gameEngine.entites.GameObject; import gameEngine.input.*; import static org.lwjgl.glfw.GLFW.*; import static org.lwjgl.opengl.GL11.*; public class MoveImage extends GameComponent{ private Entity entity; public MoveImage(Entity entity){ this.entity = entity; } public void update() { if (Input.GetKey(GLFW_KEY_W)) { float y = entity.transform.position.y; entity.transform.setPosition(entity.transform.position.x, y - 1, entity.transform.position.z); } if (Input.GetKey(GLFW_KEY_A)) { float x = entity.transform.position.x; entity.transform.setPosition(x - 1, entity.transform.position.y, entity.transform.position.z); } if (Input.GetKey(GLFW_KEY_S)) { float y = entity.transform.position.y; entity.transform.setPosition(entity.transform.position.x, y + 1, entity.transform.position.z); } if (Input.GetKey(GLFW_KEY_D)) { float x = entity.transform.position.x; entity.transform.setPosition(x + 1, entity.transform.position.y, entity.transform.position.z); } if (Input.GetKey(GLFW_KEY_Q)) { float z = entity.transform.position.z; entity.transform.setPosition(entity.transform.position.x, entity.transform.position.y, z - 1); } if (Input.GetKey(GLFW_KEY_E)) { float z = entity.transform.position.z; entity.transform.setPosition(entity.transform.position.x, entity.transform.position.y, z + 1); } if (Input.GetKey(GLFW_KEY_Z)) { float rotation = entity.transform.rotation.x; rotation -= 1; if (rotation < 0) rotation += 360; entity.transform.setRotation(rotation, entity.transform.rotation.y, entity.transform.rotation.z); // 左回転 } if (Input.GetKey(GLFW_KEY_C)) { float rotation = entity.transform.rotation.x; rotation += 1; if (rotation >= 360) rotation -= 360; entity.transform.setRotation(rotation ,entity.transform.rotation.y, entity.transform.rotation.z); // 右回転 } if (Input.GetKey(GLFW_KEY_UP)) { float rotation = entity.transform.rotation.y; rotation -= 1; if (rotation < 0) rotation += 360; entity.transform.setRotation(entity.transform.rotation.x, rotation, entity.transform.rotation.z); // 左回転 } if (Input.GetKey(GLFW_KEY_DOWN)) { float rotation = entity.transform.rotation.y; rotation += 1; if (rotation >= 360) rotation -= 360; entity.transform.setRotation(entity.transform.rotation.x, rotation, entity.transform.rotation.z); // 右回転 } if (Input.GetKey(GLFW_KEY_LEFT)) { float rotation = entity.transform.rotation.z; rotation -= 1; if (rotation < 0) rotation += 360; entity.transform.setRotation(entity.transform.rotation.x, entity.transform.rotation.y, rotation); // 左回転 } if (Input.GetKey(GLFW_KEY_RIGHT)) { float rotation = entity.transform.rotation.z; rotation += 1; if (rotation >= 360) rotation -= 360; entity.transform.setRotation(entity.transform.rotation.x, entity.transform.rotation.y, rotation); // 右回転 } } }