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AlgebraicDataflowArchitectureModel / AlgebraicDataflowArchitectureModel / models / Game.model
channel CIO {
	out force(f:Double, action(x)) == x
	out time(t:Double, action(x)) == t + 0.01
	out force(f, e) == x
	out time(t, e) == t + 0.01
}

channel CIO2 {
	out velocity(v:Double, setVel(x)) == x
	out velocity(v, e) == x
}

channel C1 {
	in force(f, update1(y, m)) == y
	in mass(m:Double, update1(y, m)) == m
	out acceleration(a:Double, update1(y, m)) == y / m
}

channel C2 {
	in acceleration(a, update2(z)) == z
	out velocity(v:Double, update2(z)) == v + 0.01 * z
}

channel C3 {
	in velocity(v, update3(u)) == u
	out position(p:Double, update3(u)) == p + 0.01 * u
}