package gameEngine.input; import static org.lwjgl.glfw.GLFW.GLFW_PRESS; import static org.lwjgl.glfw.GLFW.GLFW_RELEASE; public class MouseInput { private static MouseInput instance; private double scrollX,scrollY; private double xPos,yPos,lastX,lastY; private boolean mouseButtonPressed[] = new boolean[3]; // 現在押されているか private boolean mouseButtonDown[] = new boolean[3]; // 押された瞬間 private boolean mouseButtonUp[] = new boolean[3]; // 離された瞬間 private boolean isDragging; private MouseInput(){ this.scrollX = 0.0; this.scrollY = 0.0; this.xPos = 0.0; this.yPos = 0.0; this.lastX = 0.0; this.lastY = 0.0; } public static MouseInput get(){ if(MouseInput.instance == null){ MouseInput.instance = new MouseInput(); } return MouseInput.instance; } public static void mousePosCallback(long windoow, double xpos, double ypos){ get().lastX = get().xPos; get().lastY = get().yPos; get().xPos = xpos; get().yPos = ypos; get().isDragging = get().mouseButtonPressed[0] || get().mouseButtonPressed[1] || get().mouseButtonPressed[2]; } public static void mouseButtonCallback(long window, int button, int action, int mods) { MouseInput listener = get(); if (button < listener.mouseButtonPressed.length) { if (action == GLFW_PRESS) { if (!listener.mouseButtonPressed[button]) { listener.mouseButtonDown[button] = true; // 押された瞬間を記録 } listener.mouseButtonPressed[button] = true; // 押され続けている状態 } else if (action == GLFW_RELEASE) { listener.mouseButtonPressed[button] = false; listener.mouseButtonUp[button] = true; // 離された瞬間を記録 listener.isDragging = false; } } } public static void mouseScrollCallBack(long window, double xOffset, double yOffset){ get().scrollX = xOffset; get().scrollY = yOffset; } public static void endFrame(){ get().scrollX = 0; get().scrollY = 0; get().lastX = get().xPos; get().lastY = get().yPos; } public static float getX(){ return (float)get().xPos; } public static float getY(){ return (float)get().yPos; } public static float getDx(){ return (float)(get().lastX - get().xPos); } public static float getDy(){ return (float)(get().lastY - get().yPos); } public static float getScrollX(){ return (float)get().scrollX; } public static float getScrollY(){ return (float)get().scrollY; } public static boolean isDragging(){ return get().isDragging; } protected static boolean isMouseButtonDown(int button) { if (button < get().mouseButtonDown.length) { boolean result = get().mouseButtonDown[button]; get().mouseButtonDown[button] = false; // 一度だけ検知するためにリセット return result; } return false; } protected static boolean isMouseButtonPressed(int button) { if (button < get().mouseButtonPressed.length) { return get().mouseButtonPressed[button]; } return false; } protected static boolean isMouseButtonUp(int button) { if (button < get().mouseButtonUp.length) { boolean result = get().mouseButtonUp[button]; get().mouseButtonUp[button] = false; // 一度だけ検知するためにリセット return result; } return false; } }