package gameEngine.scenes; import gameEngine.entites.Entity; import gameEngine.entites.GameObject; import gameEngine.entites.gameComponents.ColorController; import gameEngine.entites.gameComponents.GameComponent; import gameEngine.entites.gameComponents.Mesh; import gameEngine.entites.gameComponents.MoveImage; import gameEngine.input.Input; import gameEngine.views.Window; import java.awt.event.KeyEvent; import java.util.HashMap; import static org.lwjgl.opengl.GL11.glClearColor; public class GameScene extends Scene { public GameScene(HashMap<Integer, Entity> entities) { this.entities = entities;//Editorのentitiesを持ってくる System.out.println("Active Game scene"); glClearColor(1, 1, 1, 0); } @Override public void update(float dt) { changeScene(0, dt); //Editorシーンへの以降処理 } }